Events

Archery

Archery
Sponsor: Wilks Funeral Home


Event Coordinator: Ray Bruderer (Pocatello Field Archers)
Events: Men and Women; Compound and Traditional
Schedule:  Friday, July 8, 2016  at 7:00 pm

Divisions: 5-Year Age Brackets
Event Fee: $4.00 per event


Pocatello Field Archers Club | 5880 Pocatello Creek Rd.



Freeman Round NAA (National Archery Association)
Target Rules of Shooting will apply.

Archery Rules – Indoor Freeman Round

 

You shoot 12 ends, 5 arrows per end for 60 arrows for a full round.

300 possible points.

You shoot the following:

3 ends at 10 yards (15 arrows)

4 ends at 15 yards (20 arrows)

5  ends at 20 yards (25 arrows)

There is NO X-ring on the green Freeman Target.  The “5-ring” includes the SMALLER white spot and a small area just outside of the white spot for 5 points, then the rings are scored 3-2-1-0. TOUCH the line for the higher scoring value.

You shoot at a SINGLE SPOT FACE…no cheating by putting up multiple faces…you gotsta learn how to aim your arrows around to avoid “tubing” them.

Fun round, but you gotta be careful to avoid kissouts or ruined arrows! Hahahahahah.



Event Coordinator: Ray Bruderer (Pocatello Field Archers)
Events: Men and Women; Compound and Traditional
Schedule:  Saturday, July 9, 2016  at 10:00 am

Divisions: 5-Year Age Brackets
Event Fee: $4.00 per event


Pocatello Field Archers Club | 5880 Pocatello Creek Rd.



Archery Rules – Indoor Freeman Round

 

You shoot 12 ends, 5 arrows per end for 60 arrows for a full round.

300 possible points.

You shoot the following:

3 ends at 10 yards (15 arrows)

4 ends at 15 yards (20 arrows)

5  ends at 20 yards (25 arrows)

There is NO X-ring on the green Freeman Target.  The “5-ring” includes the SMALLER white spot and a small area just outside of the white spot for 5 points, then the rings are scored 3-2-1-0. TOUCH the line for the higher scoring value.

You shoot at a SINGLE SPOT FACE…no cheating by putting up multiple faces…you gotsta learn how to aim your arrows around to avoid “tubing” them.

Fun round, but you gotta be careful to avoid kissouts or ruined arrows! Hahahahahah.



Basketball
Men & Women 3-on-3

Basketball-Shoot
Sponsor: Nuclear Care Partners


Event Coordinator: John Banks
Event: Men & Women
Schedule:   Saturday,  July 9, 2016 at 1:00 pm    First Round, Second Round will be after the Basketball Shoot

Divisions:    5-year Age Brackets
Event Fee:    $5.00 per person


Reed Gym, ISU Campus | 1291 Martin Luther King Way



• Age division of team is determined by the age of the youngest player.
• Each player must register individually
• Individuals may play on only one team.  SEISG may combine age groups for pool play.

Basketball 3 on 3

Modified NCAA/NSGA rules will govern play.
• Team jerseys with numbers on front and back are required.
• The tournament will be round-robin and / or double elimination depending on the
number of teams.
• Play will be (2) 12-minute halves – running time – with a 5-minute break
between halves. In the last two minutes of each half, the clock will stop in
accordance with normal basketball rules.
• Age Division of team is determined by the age of the youngest player.



 

Basketball Shoot

Basketball-Shoot
Sponsor: Nuclear Care Partners


Event Coordinator: John Banks
Events: Free Throw / 3-Point Shoot, Hot Shot
Schedule: Saturday, July 9, 2016 at 2:30 pm

Divisions: 5-year Age Brackets
Event Fee: $5.00 per person


Reed Gym, ISU Campus | 1291 Martin Luther King Way

Basketball Shoot

Balls will be provided.  If participant wishes to use his/her own ball, the ball must be official size, adhere to national standards and be approved by the Coordinator.

Free Throw / 3-Point Shoot
• Each contestant will shoot 25 free throws and will earn 1 point for each basket made.
• For the 3-Point Shoot, five spots will be marked and the shooter must use each of the designated spots. The 6th shot may be taken from any of the five locations.
• At the start of each competition participants are allowed 2 practice shots. If one of those is made, the participant has the option of starting with that shot.
Hot Shot
• Each contestant will be allowed 2 one-minute rounds to make as many baskets as possible from any of the 5 designated spots.

  • Competition will start under the basket at a lay-up spot.
    • Each basket is worth 1 to 5 points, depending on the spot from which it was taken.
    • Consecutive shots are allowed from any spot except the lay-up spot.
    • A 15-point bonus will be awarded if a shooter attempts a shot from each one of the designated spots during a round. This bonus is awarded only once per 1- minute round.
    • The best single-round score will determine the final score.
    •  Contestants must rebound their own shots



 

Billiards

Billards
Sponsor: Powers Candy, Inc.


Event Coordinator:    Teresa Brown
Event:    8-Ball Pool
Schedule:  Monday, July 11, 2016 at 9:00 am

Divisions: 5-year Age Brackets
Event Fee: $4.00 per person


Pocatello Senior Center | 427 N. 6th Ave

•    8-Ball Pool will be governed by standards rules recommended by: Billiard
 Congress of America.
•    Contestants are allowed to use their own cues.

  • Lag for break.
  • Ball in hand rule applies
  • Legally pocketing the 8-ball on the break wins the game for the breaker.
  • Alternate racks 2 out of 3 games



 

Bocce Ball

Bocce Ball
Sponsor: Mutual Insurance


Event Coordinator:  Robert and Sharon Bieda
Event:  Singles
Schedule:  Monday, July 11, 2016 at 1:30 pm

Divisions:  5-year Age Brackets
Event Fee: $4.00 per person


Lower Ross Park Ball Fields |3000 S. 2nd Ave

PALLINO THROW:

  1. The pallino is the first ball put into play and is thrown underhand from behind the pointing foul line. 
  2. The pallino must end up across the center line. If a thrower fails to do this, the throw goes to other team.  If the second throw fails to place the pallino into play, the pallino is placed approximately in the center of the hitting foul line at the opposite end of the court in order to speed up play.
  3. Once pallino is in play, the pallino can be knocked anywhere on the court except back over the center line or out of the court (frame ends, play resumes at opposite end, and same team throws the pallino).

BOCCE BALL THROWS:

  1. The initial pallino thrower always throws the first bocce ball. All balls are thrown underhand.
  2. All bocce balls are thrown from behind the back line. 
  3. Each succeeding ball is thrown by the team that does NOT have the ball closest to the pallino. A team whose ball ties the opponent’s closest ball must throw again. The “IN” team only throws if opponents have thrown all 4 balls.
  4. The person(s) doing the measuring must press and rotate balls and the pallino before measuring to mark their original position on the court surface. If a ball or pallino is accidentally moved while measuring, it is replaced to its original marked position.
  5. A bocce ball , for whatever reason, that goes out of the court is a dead ball and is removed from play for that frame.

SCORING:

  1. The official score for frame is determined after all 8 balls have been played and measured to the captains’ satisfaction. One point is awarded for each ball of a team that is closer to the pallino than the opponent’s closest ball (1 to 4 points).
  2. The team that scores in the last frame throws the pallino in the next frame and play continues as above.
  3. If each team’s closest balls are tied, no score is made and play continues at the opposite end with the team scoring the point(s) in the previous frame delivering the pallino.
  4. The person that first scores 11 points, wins the game.

 



 

Bowling
Bowling

Sponsor: The Pam Maguire Team


Event Coordinator:  Pat Luras, Tough Guy Bowling
Event:  Singles, Doubles, Mixed Doubles
Schedule: Thursday, July 14, 2016 at 10:00 am

Division:    5-year Age Brackets
Event Fee:    $10.00 per event, per person


Tough Guy Bowling  | 403 E. Lewis

  • All rules are govern by USBC rules.
  • Each event will consist of 3 games bowling scratch based on their age division.
  • Participants may enter Singles, Doubles, Mixed Doubles, but may enter each 
event only once.
  • For Doubles and Mixed Doubles, the age division will be determined by the age 
of the youngest partner.



 

 

Wii Bowling

Wii Bowling
Sponsor: Eastern Idaho Association of Health Underwriters


Event Coordinator:  Lenore Petersen
Event:  Singles
Schedule: Wednesday, July 13, 2016 at 9:00 am

Division:    5-year Age Brackets
Event Fee:    $4.00


Pocatello Senior Center | 427 N. 6th Ave

Wii Bowling Event Information

  • Highest scratch series in the age group wins.
  • 4 people will bowl at a time



 

Bridge, Duplicate

Bridge
Sponsor: Quail Ridge


Event Coordinator:  Steve Smith (Pocatello Duplicate Bridge Club)
Event: Pairs
Schedule: Tuesday,  July 12, 2016 at 6:00pm

Division:  Highest Score Wins
Event Fee: $4.00 per person/ pay at venue


Quail Ridge | 797 Hospital Way

•  ACBL rules will be followed.



 

Bridge, Pairs

Bridge
Sponsor: Brookdale; Chubbuck and Pocatello


Event Coordinator:  Kathy Kratz

Event: Pairs
Schedule: Wednesday, July 13, 2016 at 1:00 pm

Division:  5-year Age Brackets
Event Fee:  $4.00 per person


Pocatello Senior Center | 427 N. 6th Ave


Age division of team is determined by the age of the youngest player.

Contract Bridge Scoring

Suit Values

Diamonds and Clubs                                                        20

Spades and Hearts                                                           30

No Trump – 1st trick                                                       40

Succeeding Tricks                                                            30

Doubling – Doubles these values

Redoubling – Multiples these by four

_____________________________________________________________________________________

Points Needed for Game                                                100

A game must be bid to score it. Overtricks are scored in Honor Score.  Game need not be made in one hand.

_____________________________________________________________________________________

Honors

4 in one hand-suit bid                                                    100

5 in one hand-suit bid                                                    150

4 Aces in one hand                                                          150

The side holding Honors scores them.

Vulnerability does not affect Honor Points.

_____________________________________________________________________________________

Rubber Bonus

The side first winning two games wins a Rubber.

Bonus if won in two games.                                                700

Bonus if won in three games                                              500

Bonus for unfinished Rubber-one game                          300

Part Score                                                                    50

_____________________________________________________________________________________

Vulnerable         When a side wins a game it is Vulnerable.

_____________________________________________________________________________________

Slam Rounds      (Slams must be bid to score the bonus)

Not Vulnerable                    Vulnerable

Small Slam                                                             500                                         750

Grand Slam                                                         1000                                       1500

____________________________________________________________________________________

Premiums           (Making a double Contract)

Premium for making a doubled or redoubled contract                       50

____________________________________________________________________________________

Overtrick Premium

   Not Vulnerable                    Vulnerable

Not Doubled               Trick Value                           Trick Value

Each                       When Doubled                 100                                        200

Overtrick             When Redoubled              200                                        400

____________________________________________________________________________________

Undertrick Premium

Each Trick                                                                           50

Vulnerable                                                                          100

Doubled, 1st                                                                        100                         Subsequent                       200

Double Vulnerable                                                             200                         Subsequent                       300

____________________________________________________________________________________

Scoring Errors

In Trick-Score:                   May be corrected before bid is made for next hand.

In Honor-Score:                 May be corrected before rubber score has been agreed on.

Errors in Addition:            Must be corrected before rubber score is agreed on.



 

Chess

Chess
Sponsor: Shaver’s Pharmacy


Event Coordinator: Jay Simonson
Event: Beginner, Intermediate, Advanced
Schedule:  Thursday, July 14, 2016 at 9:00 am

Three and Four Round Schedule

Round 1, 9:00 am
Round 2, 10:45 am
Round 3, 1:15 pm
Round 4, 3:00 pm

Five Round Schedule

Round 1, 9:00 am
Round 2, 10:15 am
Round 3, 11:30 am
Round 4, 1:30 pm
Round 5, 2:45 pm

Division:  5-year Age Brackets
Event Fee:  $4.00


Pocatello Senior Center | 427 N. 6th Ave

• This is an individual event.  United States Chess Federation (USCF) rules apply.
• Chess will be a three, four, or five round Swiss System or Round Robin event, depending upon the number of entries.
• Time Control: Game/30 minutes for five round schedule; Game/45 minutes for three or four round schedule.



 

Croquet

Croquet

Sponsor:  Nuclear Care Partners


Event Coordinator: Carolyn Fulton
Event:    Singles, Doubles and Mixed Doubles
Schedule:  Thursday, July 14, 2016 at 1:00 pm

Divisions:    5-year Age Brackets
Event Fee    $4.00 per event, per person

Pocatello Senior Center | 427 N. 6th Ave (out front)

• Equipment provided.  Learn while you play
• Age division of team is determined by the age of the youngest player

Scoring

In association croquet, of which garden croquet is a derivative, you score a point for getting each ball through each hoop and then an additional point for hitting the peg with each ball, giving a maximum of 14 points.

Winning The Game

A side or player wins by scoring 14 points first, that is to say passing both balls through all six hoops and then pegging each ball out.

Rules of Croquet

  • A coin toss determines who goes first with the loser of the toss picking which balls to use.
  • Each player plays in turn, taking one shot unless extra shots are earned. Extra shots are gained by either “running a hoop” (passing through the correct hoop) or hitting one of the other three balls. These earn one and two extra shots respectively.
  • The first four turns must be used to bring all four balls into play, after which you can choose to play either ball, although extra shots can be earned immediately.
  • If you hit another ball (make a roquet) and earn two extra shots the first of those (the croquet shot) must be played in contact with the roquet ball. In order to do that you move your ball and place it anywhere in contact with the ball that was hit. The roqueted ball must move or shake with the next strike. The next shot is called the continuation shot and must be played from where the first, original ball lies.
  • Extra shots are not cumulative and you can only earn extra shots once from each ball until the next hoop is scored.
  • If a ball is struck off the lawn or lies within a metre of the edge it is moved to a metre inside the lawn. There is no penalty for this.
  • To score a hoop no part of the ball must be visible on the original side of the hoop – that is to say, all of the ball must have passed at least some part of the hoop.
  • The ball can only be struck with the face of the mallet and must be hit cleanly without moving the other balls, hoops or peg to make the shot.
  • Once a ball hits the peg at the end of the game it is removed from play.



 

Cycling

Cycling
Sponsor:  Hirning Buick GMC


Event Coordinator:    Lynn Van Every, (Idaho Cycling Enthusiasts)
Events:    Criterium, Hill Climb, 5K & 10K  Time Trials
20K & 40K Road Races

Schedule:   Wednesday, July 13 – Saturday, July 16, 2016
(See Event Descriptions below)

Divisions:    5-year Age Brackets
Event Fee:    $4.00 / event:  Hill Climb, 5K TT 10 K TT, 20K RR and 40K RR
$5.00 Criterium

 

All Events:

  • ANSI or SNELL approved helmets must be worn at all times.Helmets are mandatory at all times.
  • Age Division of team is determined by the age of the youngest rider.

Hill Climb

  • Hill Climb will be a mass start.
  • No aero bars allowed.

Criterium

  • The race is 30 minutes plus one lap.
  • Lapped riders may continue to ride.
  • The coordinators will keep track of how many laps have been ridden by each rider.
  • Everyone finishes on the same lap.
  • The winner in each age class is the rider with the most laps who finishes first. Next places are all the other riders on this same lap in their order of finish, then the riders one lap down in their order of finish, then riders two laps down, etc.

5K and 10 K Time Trial and 20 K and 40 K Road Races

FORMAT

  • Starting times for the time trials will be at equal intervals, usually one minute, but no less than 30 seconds. No allowances will be made for mechanical or other mishaps.
  • If a rider appears later than the appointed starting time, the start will be allowed only to the extent that in the judgment of the officials it does not interfere with other riders starting on schedule. If it does interfere, the rider may be further delayed. In case of a late start, the appointed starting time shall be used in computing results.
  • The start sheet with the starting order and appointed starting times will be available for the rider’s perusal at least one hour before the start of each event.
  • The road races will be mass start.
  • Awards will be presented for 1st through 3rd place for each event within each age division.

 

SPORT RULES

  • All cycling events will be conducted in accordance with U.S. Cycling Federation (USCF) rules, except as modified herein. For a copy of these rules, please write or call:

 

USA Cycling

210 USA Cycling Point, Suite 100

Colorado Springs, CO 80919-2215

(719) 434-4200

www.usacycling.org

 

  • Multi-gear (free wheel) bikes with front and rear brakes are required.
  • There may be no protective shield, faring or other device on any part of the bicycle (including, but not limited to, the frame, wheels, handlebars, chain wheel or accessories) that has the effect of reducing air resistance, except those allowed by the USCF.
  • Handlebars used for steering with ends, features, or attachments that extend forward or upward or that provide support for other than the rider’s hands (including aero bars) are permitted only in the time trial events and not in the road race events.
  • If in doubt about your start time, check with the officials. Once the clock begins, your time is running and will not be adjusted.
  • Riders must stay to the right except when overtaking another rider. Failure to do so will result in disqualification.
  • In time trial events, no rider shall pace behind another rider closer than 25 meters (80 feet) ahead, or 2 meters (7 feet) to the side. A rider who is observed taking pace shall receive a time penalty.
  • No restarts are permitted.

 

An Overall Award will be awarded to the overall best cyclist in each gender and age division. Cyclists must participate in at least four (4) cycling races (example : all road bike or all tandem with same partner) to qualify for overall awards.  The overall awards will be awarded to the cyclist(s) with the highest total points.
Points will be awarded as follows:
First Place      = 10 Points            Fourth Place  = 3 Points
Second Place  =   7 points            Fifth Place     = 2 Points
Third Place     =   5 Points            Sixth Place    = 1 Points

Points will be awarded based on finish order in each category regardless of whether you ride in four or more races. However, these points are counted toward the overall award only if you participate in four or more events. Points are not transferable. In the event of a tie, head-to-head results will determine the winner. If a tie still exists, the highest placed Road Race finisher will win starting with the 40K results.



Cycling Hill Climb | Recumbent Hill Climb | Tandem Hill Climb


Date: Wednesday – July 13, 2016
Time:  7:00pm

Distance: The hill climb is 5.1 miles and gains a total of 1000 feet. Grade is 2-3% for the first three miles and ~6% for the last two miles.  The race takes place on the Caribou Targhee National Forest.


Cherry Springs | Mink Creek Rd.



Criterium


Date:  Thursday – July 14, 2016
Time:  6:00pm

Distance:  1km, technical course with seven turns.  The race is 30 minutes plus one lap.  Lapped riders may continue to ride. The coordinators will keep track of how many laps have been ridden by each rider. Everyone finishes on the same lap.  The winner in each age class is the rider with the most laps who finishes first. Next places are all the other riders on this same lap in their order of finish, then the riders one lap down in their order of finish, then riders two laps down, etc.


Holt Arena Parking Lot | 550 Memorial Dr.  Parking lot will be closed.



Cycling. 10K Time Trial | Recumbent 10 K Time Trial |Tandem 10K Time Trial


Date:  Friday-July 15, 2016
Time:  9:00am


Staging Point – Marsh Valley High School 12655 S Hwy 91, Arimo, ID. I-15 Exit #40



Cycling 20K Road Race | Recumbent 20 K Time Trial |Tandem 20K Road Race


Date:  Friday – July 15, 2016
Time:  10:30am  Road Race and  10:40 am Recumbent Time Trail


Staging Point – Marsh Valley High School 12655 S Hwy 91, Arimo, ID. I-15. Exit #40



Cycling 5K Time Trial | Recumbent 5K Time Trial |Tandem 5K Time Trial


Date:  Saturday – July 16, 2016
Time: 
9:00am


Staging Point – Marsh Valley High School 12655 S Hwy 91, Arimo, ID. I-15 Exit #40



Cycling 40K Road Race | Tandem 40K. Road Race


Date:  Saturday – July 16, 2016
Time:  10:00am


Staging Point –Marsh Valley High School 12655 S Hwy 91, Arimo, ID.  I-15 Exit  #40  Course Profile:  data from my Garmin 800




 

 

Darts


Sponsor: One Source


Event Coordinator: Ben Freeman
Event: Singles
Schedule: Wednesday, July 13, 2016 at 10:00 am

Divisions:  5-year Age Brackets
Event Fee:  $4.00

Elks Lodge | 410 S. Main

301 Cutthroat Darts

  • Each player will throw 3 darts at their turn and rotate through a maximum of four players
  • Each player will pay 50 cents per round played. This is paid into the machine.
  • Points count down from 301 to 0 and you must go out exactly.
  • If you get to many points and do not hit zero, you bust and go back to your previous score.
  • There is one loser/round. This is a double elimination tournament.



 

 

Dance

Dance

Sponsor:  Idaho Power


Event Coordinator: JoAn DiCataldo
Event:  Ballroom: Waltz, Cha Cha, Rumba, Tango, Free Style Swing, West Coast Swing      Country:  Country Waltz,  Country Western Cha-Cha, Two-Step
Schedule:  Thursday, July 14, 2016 at 6:00pm

Divisions:  5-year Age Brackets; Age Division of the couple is determined by the age of the youngest dancer.
Event Fee:  $4.00 per person, per dance

Pocatello Senior Center | 427 N. 6th Ave

Ballroom and Country

  • You may enter as many dances as you want with the same or with different partners.
  • The dances program will stay on schedule. The competition will not be held for costume changes.
  • Time of Dance
    • 3 Minutes: Three of less couples on the Dance Floor
    • 4 Minutes: Four or more couples on the Dance Floor
  • Music: The Music for the dances will be picked from one of the following.
    • Ballroom:
      • CD 1 (Lori is giving me the name)
      • CD 2 (Lori is giving me the name)
      • CD 3 (Lori is giving me the name)
    • Two Step
      • Queen of Memphis, Confederate Railroad
      • Life’s A Dance, John Michael Montgomery
      • Blue Clear Sky, George Strait
    • Country Waltz
      • Their Hearts Are Dancing, The Forrester Sisters;
      • Famous Last Words of a Fool, George Strait;
      • Stars Over Texas, Tracy Lawrence
    • Country Western Cha Cha
      • Neon, Chris Young
      • Tropical Depression, Alan Jackson
      • Neon Moon, Brooks and Dunn
  • From a pool of rotating judges, a group of 3 judges will judge on:

                Posture/Poise – The look of elegance and confidence.  Body Posture to achieve balance,  connection and projection outward to the audience.

                Timing – Dancing on time with the music.

                Line/foot-leg action  – Length and stretch of the body and the stroking of the feet across the floor to achieve the style of dance.

                Presentation – Dancing outwardly with enthusiasm, exhibiting the joy of dancing and confidence, correct dance position relative to each other, and how the couple “look or fit” together     (lead and follow).

                Floorcraft – Avoid bumping into other couples, the ability to continue dancing without pause when boxed in, and shows command of the dance.



 

Dance – Line

Line Dance
Sponsor:  Idaho Power


Event Coordinator: Marjean Waford
Schedule:  Thursday, July 14, 2016 at 6:00pm

Divisions:  Western:  Beginner, Intermediate and Advanced   Latin:  Beginner, Intermediate, Advanced
Gold, Silver and Bronze medals will be awarded to the three highest scores for each dance.
Event Fee:  $4.00 per person

Pocatello Senior Center | 427 N. 6th Ave

Line Dance: Western and Latin

Categories:  Beginning, Intermediate, Advanced, Round

  • Dance in Lines or Round.
  • Maximum of 4 minutes of dancing.
  • Minimum of 3 participants per group.
  • You can dance with one group in both the Western and Latin categories.
  • Group must provide their own music.
  • From a pool of rotating judges, a group of 3 judges will judge on:

Posture/Poise Costume:

  • Lineup and posture/poise of contestants at the start of the dance. Coordinated costuming.

Music:

  • Appropriateness of music selected for the dance.

Presentation:

  • Keeping time with the music, staying in position within the group and showing enjoyment of the dance.

Footwork:

  • Ability to move around the dance floor doing the prescribed steps correctly while keeping in line.



 

Disc Golf

Disc Golf
Sponsor:  Bank of Idaho


Event Coordinator: Bill Miller
Event: Singles
Schedule: Thursday, July 14, 2016 at 3:00 pm

Divisions:  5-year Age Brackets
Event Fee:  $4.00

Ross Park Disc Golf Course | Upper Ross Park, 3101 Avenue of the Chiefs

Disc Golf

The object of the game of disc golf is to traverse a course from beginning to end in the fewest throws of the disc. The competitor who plays the stipulated round or rounds in the fewest throws plus penalty throws is the winner.

Play on each hole begins at the teeing area and ends at the target. After the player has thrown from the tee, each successive throw is made from where the previous throw came to rest. On completing a hole, the player proceeds to the teeing area of the next hole, until all holes have been played.

Disc golf courses are normally laid out in and around wooded areas with diverse terrain to provide natural obstacles to the flight of the disc. These natural obstacles are very much a part of the game and must not be altered by a player in any way to decrease the difficulty of a hole. Players must play the course as they find it and play the disc where it lies unless allowed otherwise by these rules.

Score is determined by counting the number of throws made on each hole plus penalty throws and then summing the holes.  The winner is the player who completes the course with the lowest score.

Discs provided if you do not have your own.  Learn while you play.



 

Fun Run/Walk

Fun Run
Sponsor:  Pocatello Total Joint Center


Event Coordinator:  Lance Clark
Event:  2.5 K Walk/Run; 5K & 10K  Walk; 5K & 10K Run
Schedule:  Saturday, July 9, 2016 at 7:30 am

Divisions:  5-year Age Brackets
Event Fee: $4.00

Bonneville Park | S. 19th and Bonneville

• Proper Clothing & Have Fun
• If you walk & jog you must enter the running event.



 

Golf

Golf
Sponsor:  J.R. Simplot


Event Coordinator: Marjean Waford
Event: Golf 18 holes scratch play, Longest Drive, Putts, Closest to Pin
Schedule:  Tuesday, July 12, 2016 at 8:00 am

Divisions:  5-year Age Brackets
Event Fee:  $4.00
Greens Fee:  Pay at the course

Riverside Golf Course | 3500 Bannock Hwy

Golf

  • Foursomes are determined by the event coordinator(s).
  • Course required soft spikes

Golf Principles

  • Play the course as we find it.
  • Play the ball as it lies
  • If we can’t carry out the first two, play fair.

Rules of Golf

  • The ball must be hit using standard clubs from the start of each hole to the green and ultimately into the hole, which is marked by a flag.
  • Players strike the ball in turn with the furthest away from the hole going first. At the start of a new hole whoever took the least shots on the preceding hole shall go first.
  • The penalty for a lost ball is one stroke and this includes balls struck out of bounds (off that particular hole) or into water hazards. You have five minutes to search for your ball and the penalty is both stroke (one shot) if the ball is lost and additionally distance (you play again from your original starting point) if it goes out of bounds or into the water.
  • The ball should be played as it is found – you must not move, break or bend anything fixed or growing, other than to assume your normal stance, to improve the lie of the ball, your line of site or your area of swing.
  • On the putting green a player can mark, lift and clean his ball so long as it is replaced exactly where it was. He or she may also repair ball marks or hole plugs but not spike marks that are on the putting line.

Prizes will be awarded for the Longest Drive – Putts, and Closest to the Pin.



 

Hand & Foot

Hand and Foot Canasta
Sponsor:  Quinn Meadows


Event Coordinator: Linda Crockford
Event: Pairs
Schedule: Tuesday, July 12, 2016 at 5:00pm

Divisions:  5-year Age Brackets
Event Fee:  $4.00 per person

Pocatello Senior Center | 427 N. 6th Ave

Rules of Hand & Foot\

 

Object of the Game:

Play all or as many of the cards in your HAND and FOOT before your opponents do and achieve the highest possible score.

 

Playing the Game:

This is a 4 handed game. 4 standard decks of playing cards including 2 jokers per deck are used. Each player has 2 hands of cards. One is called a Hand which is played first and the other a Foot, which is played when the Hand is all played. Each hand begins with 11 cards.

A game consists of 4 rounds of play.  Each player deals 2 hands of 11 cards. One hand becomes their Hand and the other passed to the player on the right to become their Foot.

The score keeper starts play of the rounds.  When it is their turn to play, each player draws 2 cards from the draw pile.  They can then lay cards down from their Hand (Meld) until they are ready to end their turn of play. At this point the player discards 1 card to the discard pile and the next player on their left starts their turn of play. After the minimum meld has been met by a team, a player may choose to take 7 cards from the discard pile instead of the 2 from the draw pile. (2 cards matching the top discard must come from the player’s hand and be played with the top discard that turn). This continues until a player goes out having played both their Hand and Foot.

Each round of the game has minimum point requirements for the initial Meld. Round 1=50 points, Round 2 = 90 points, Round 3 = 120 points, Round 4 = 150 points.

Cards values are: 4, 5, 6 and 7 each = 5 points, 8,9,10, Jack, Queen and King each = 10 points, Aces = 20 points, Deuces are wild = 20 points, Jokers are wild cards and = 50 points. Black 3s= 5 points, Red 3s = 500 points. Threes are not meldable cards and are used strictly as discards and count against you if they are in your Hand or Foot when a player goes out.

Melds are made by laying down 3 or more cards of the same denomination or a pair of the same denomination and 1 wild card.  After one partner has melded the points needed, s/he and his/her partner can play any cards down.  To make a book, you must have 7 cards of one denomination or a combination of one denomination and wild cards.  If a book has no wild cards it is a red book = 500 bonus points. If a book contains one or more wild cards (you must have at least one more natural card than wild cards at all times) it is a black book = 300 bonus points.  One black and one red book are required before a team may go out. No books of threes or wild cards are allowed.  You may “tuck” cards of matching denomination to books made or start a new book with 3 cards of the denomination.

Scoring:

Any cards remaining in the hand and/or foot of all players are counted and subtracted from their team score.  The bonus value of each book plus the total face values of all the cards played is counted for the team score. A game is complete after 4 rounds are played. High score wins!



 

Horseshoes

Horseshoes
Sponsor:  Gate City Horsehoe Pitchers


Event Coordinator: Jim Robinson (Gate City Horseshoes Association)
Event:  Singles, Doubles, Mixed Doubles
Schedule:  Tuesday, July 12, 2016 at 10:00 am

Division: 5-year Age Brackets
Event Fee: $4.00 per event, per person

Ross Park Horseshoe Complex | 2700 S. 2nd Ave.

• Age division of team is determined by the age of the youngest player
• All matches will be conducted in accordance with the National Horseshoe Pitching Association rules.
• A participant must provide his/her own horseshoes. They must be 2-1/2 pound regulation shoes.

Competition pitching distance
Women 50-74    30 ft.
Women 75+    20 ft.
Men 50-69    40 ft.
Men 70+        30 ft.

•  For men & women 75+ games will be played to 21 points or the high score after 30 shoes, whichever occurs first. No tie breakers allowed. Games will consist of 21 points for women and men through age 74



 

Mahjong: Asian Style

Mahjong

Sponsor:  Farm Bureau


Event Coordinator: Glenda Vaughn
Event: Singles
Schedule:  Friday, July 15, 2016 at 1:00 pm

Divisions:  5-year Age Brackets
Event Fee: $4.00

Pocatello Senior Center | 427 N. 6th Ave

General description

Mahjong, similar to the Western card game rummy, is a game of skill, strategy, and calculation and involves a certain degree of chance.  It is commonly played by four players (with some three-player variations found in Korea and Japan and the Philippines).

There are at least 16 variations of mahjong mentioned in the Wikipedia; the Filipino mahjong is one of them. It is a cross between Hong Kong mahjong (does not allow multiple winners) and Taiwanese mahjong (where 16 tiles are used to play).

In many places, players often observe one version and are either unaware of other variations or claim that different versions are incorrect.  All the games, though, involve forming melds and discarding until a legal hand is completed.

The Game

This particular game is played with a set of 144 tiles split into these categories: suits, honor, seasons, and flowers.  There are three different suits numbered 1 to 9, which are called simple tiles – bamboo, characters, and circles.

The game begins by placing all tiles are face down on the table and are shuffled. Each player then stacks a row of 18 tiles, two tiles high in front of him (for a total of 36 tiles). Players then push these rows of tiles towards the center to form a square wall.

A dealer is chosen and the each player receives sixteen tiles and plays only the tiles in suits. Honor, season, and flowers (called bonus tiles as a group) are set aside and replaced before the start of the game as well during the game.  In counter clockwise order, players take turns to draw and discard tiles until they complete a legal (winning) hand using the seventeenth tile (may be drawn from the wall or a discard of another player) to complete five melds (3 of a kind or pong, and/or runs or chow) and a pair (head).

All the players are entitled to scores for a Kong (4 of a kind), accumulating up to 10 or 15 flowers, honors, winds or seasons, or other special criteria, whenever it happens during the game.  In addition, the winner gets points for the composition of the winning hand (all chows, all pongs, or no bonus tiles, if the seventeenth tile completing the winning hand was drawn from the wall or a discard from another player, as well as the pattern of the tiles (straight or 7 pairs) of the game won.

There are fairly standard rules about how a piece is drawn, stolen from another player (to meld), the use of basic (numbered) tiles and honors (winds and dragons), the kinds of melds, and the order of dealing and play.  Note that there are many regional variations in the rules, choosing a dealer, the actual play and the scoring system that taking a class with NKA in Pocatello is encouraged.



 

Minature Golf

 

Sponsor: Idaho Skin Institute


Event Coordinator: Doug Milder
Event: Singles
Schedule: Friday, July 15, 2016 at 2:00 pm

Divisions: 5-year Age Brackets
Event Fee:  $4.00

Outback Golf Park | 1665 Pocatello Creek Rd.

Senior Games Mini Golf Rules

The OBJECT is to get the ball in the hole using the LEAST amount of strokes.

DEFINITION OF A STROKE:

  • Every time your putter touches your ball, that counts as ONE STROKE.  Regardless of whether it barely rolled at all, regardless of whether you meant to do it or not … it still counts as a stroke.
  • If you swing and MISS entirely, we are NOT counting that as a stroke.  To save face, umm … errr … we’ll call that a practice swing.  (grin)

 

We are all using the HONOR SYSTEM when counting our strokes.  Please keep track of your strokes accurately. One person in your group will be in charge of writing down the scores.

 

BALLS LEAVING THE PUTTING AREA:

  • If you hit your ball too hard and it bounces OFF the putting area, you must start again from the tee.  The errant shot counts as a stroke.  You do NOT receive an additional penalty stroke.  Your penalty is having to start from the tee again.

 

WHO HITS FIRST?

  • Decide amongst your group the order on the first hole. After that, typically, the person who scored lowest on the previous hole has “Honors” (hits first).  If no one scored lower on the previous hole, use the same order you used last.

 

WHO HITS FIRST AFTER TEEING OFF?

  • After all have teed off, whoever is FARTHEST from the hole is the first to hit.  This continues until the hole is completed.

 

HITTING YOUR BALL INTO ANOTHER BALL:

  • If you think your ball might be in the way, mark it.  (replace it with the penny in the exact spot you ball sat) BECAUSE … If your ball gets hit by another ball, wherever it winds up is your new spot. (for better or worse)
  • Any player may request that another player mark their ball.  If your ball gets hit INTO THE HOLE, you do not get credit for that.  You have to start again from the TEE.  So it’s best to mark your ball.

 



 

Mountain Bike

Mountain Bike
Sponsor: Pocatello Parks and Recreation


Event Coordinator: Lance Clark
Event:  8 Mi Loop
Schedule: Thursday, July 21, 2016 at 6:00 pm

Division:  5-year Age Brackets
Event Fee:    $4.00

Centennial Park | Ride City Creek Trails

  • ANSI or SNELL approved helmets must be worn at all times.
  • Participants must stay on marked course.



 

Pickleball

Pickleball
Sponsor: Pocatello Eye Care


Event Coordinator: Doug Milder
Event: Singles, Doubles, Mixed Doubles
Schedule: Saturday, July 9, 2016 at 9:00am

Division  5-year Age Brackets
Event Fee:  $4.00 per event, per person

Reed Gym, ISU Campus | 1291 Martin Luther King Way

PICKLEBALL

Singles/Doubles/Mixed Doubles

 

ENTRY REGULATIONS

  • Athletes may compete with only one partner per event. Under NSGA rules, doubles and mixed doubles are classified as events. Therefore, athletes may not compete in more than one age division for doubles or mixed doubles.
  • Age division of team is determined by the age of the youngest player
  • Competitors must provide their own paddles. Balls will be provided.

FORMAT

  • Tournament format will be double elimination play with the first person/team to win 2 out of 3 games; each game is played to 11, win by 2.
  • Awards will be presented to 1st through 3rd place for each event within each age division.
  • Southeast Idaho Senior Games reserves the right to change the tournament format depending on entry numbers, space restrictions or other circumstances.

SPORT RULES

  • All Pickleball events will be conducted in accordance with the USA Pickleball Association rules, except as modified herein. For copy of the rules please write or visit:

USA Pickleball Association

PO Box 7354

Surprise, AZ 85374

www.usapa.org

  • Athletes must wear proper court shoes – no black sole shoes allowed on the court area.



 

Pinochle, Pairs

Pinochle
Sponsor: Idaho Central Credit Union


Event Coordinator: Echo Mock
Schedule: Thursday, July 14, 2016 at 1:00pm

Divisions: 5 year Age Brackets
Event Fee: $4.00 per person

Pocatello Senior Center | 427 N. 6th Ave

• Age division of team is determined by the age of the youngest player

Pinochle

4 Players play the game as two sets of partners. The partners play opposite each other at the table.

Pinochle is played with a deck of 48 cards. The four traditional suits of Spades, Diamonds, Clubs and Hearts are represented with 2 each of the following cards in each of the four suits.

ACE, TEN, KING, QUEEN, JACK, NINE

The ACE is the Highest ranking card followed by the TEN, etc., to the NINE, the lowest card in the deck.

The Deal

  • It is typical for each player to draw a card from the deck to determine the first dealer of the game. Highest card drawn wins the deal.
  • After shuffling, dealer must offer the player on the right a chance to cut the deal. The cut is not mandatory. Player on the right can decline the cut.
  • Each player receives 12 cards. The dealer has the option to deal the cards 1, 2 or 3 at a time, starting with the player on his left in a clockwise rotation until all hands are dealt. The dealer cannot change the starting number of cards dealt per player once established. i.e., start with one card to player on left, all players get 1 card at a time until the deck is dealt. Start with 3 cards at a time, all players get 3 cards at a time until the deck is dealt.
  • Each player should arrange their hand according to suit and rank of cards within the suit. (It is helpful to alternate the suits black, red, black, red for easy identification in your hand. I like to start with Spades, Diamonds, Clubs and then Hearts. This is only to arrange your hand in an easily recognized order and has nothing to do with the rules of the game.)

The Bid

  • Bidding begins with the player to the left of the dealer. The common system used today is to drop the zero from the end of ALL bids and establish the minimum bid as 15. Subsequent bids are then raised by 1 or more points. The bids are made in a clockwise rotation around the table until only one bidder remains and the other three players have passed.
  • Players determine how high to bid their hand by estimating the combined total of how many points they think they can make during the meld and the total counters they think can take during the play of the hands. Failure to make their bid at the end of the hand results in a SET. When a SET occurs the bid is deducted from their teams points and all points made during the hand are lost. This is the most difficult part of the game for most players. Obviously, it is to your advantage to take the bid for as low a figure as possible.
  • The last remaining bidder owns the bid and declares a Trump suit. This is the strongest suit in their hand. Strength being measured by which suit will not only produce the most meld but also capture the most tricks during play of the hands.

The Pass

  • The Bid Winner’s PARTNER now selects 4 cards from their hand and passes them, face down, across the table to the Bid Winner. The Bid Winner inserts these cards into his/her hand. This pass is referred to as “Help” for the Bid Winner and as a general rule contains any Trump and/or Aces the PARTNER has in their hand.
  • The Bid Winner must now select 4 cards to pass back to his PARTNER. This pass is also made face down, across the table and the PARTNER returns these cards to their hand. This pass is generally cards that the Bid Winner cannot use in either a meld or lack the potential to take a trick during play of the hands.
  • Passing of cards is done only between the Bid Winner and his/her Partner. Both hands must now contain 12 cards each.

The Meld

  • After the passes have been made all players may now lay down and count their meld. Like bidding, it is the common practice to drop the zero from the end. Years ago a double pinochle was some times referred to as “300 pinochle”. Under the old system the point value for this meld was 300 points. Today we count it as 30 (dropping the zero on the end).

Legal melds that can be made by any player are as follows:

RUN: = 15
ACE, TEN, KING, QUEEN, JACK of the suit declared as Trump.

DOUBLE RUN: = 150
2 each of the cards listed under RUN. Suit must all be Trump.

PINOCHLE: = 4
JACK of DIAMONDS and QUEEN of SPADES

DOUBLE PINOCHLE: = 30
2 of each, JACK of DIAMONDS and QUEEN of SPADES

ACES AROUND: = 10
1 ACE from every suit, 4 in total

DOUBLE ACES AROUND: = 100
2 ACES from every suit, 8 in total

KINGS AROUND: = 8
1 KING from every suit, 4 in total

DOUBLE KINGS AROUND: = 80
2 KINGS from every suit, 8 in total

QUEENS AROUND: = 6
1 QUEEN from every suit, 4 in total

DOUBLE QUEENS AROUND: = 60
2 QUEENS from every suit, 8 in total

JACKS AROUND: = 4
1 JACK from every suit, 4 in total

DOUBLE JACKS AROUND: = 40
2 JACKS from every suit, 8 in total

MARRIAGE: = 2
1 KING and 1 QUEEN of the same suit, Non-Trump suits only

TRUMP MARRIAGE: = 4
1 KING and 1 QUEEN of Trump
(This meld is not counted if any of the cards are used to make a RUN) Extra marriages in trump can be meld if not used to make a RUN

NINE of TRUMP: = 1
For each NINE of Trump melded

ROUND ROBIN: = 24
1 MARRIAGE in every suit. This is a convenient way to add the sums of KINGS and QUEENS around plus the values of the MARRIAGES.

  • Each player removes the meld from their hand and lays it face up on the table directly in front of them. Each of the partners add their individual meld together and the player keeping the score records the team totals on the score pad. (Partners are not allowed to pool their cards together.) Once the totals are recorded each player returns the cards they melded to their hand.

The Play

  • The Bid Winner “Owns the Lead” and starts play of the hand by placing a “lead” card in the center of the table. The player to the left of the Bid Winner plays 1 card on the “lead” and in a clockwise rotation the other players also play 1 card on the “lead”. NO player is allowed to play “out of turn”. The 4 cards played are called a “Trick”.

RULES of PLAY are as follows:

  • Players must Follow the Suit of the “lead” card, if they can.
  • If they can Follow suit:
    They must try to beat the highest card played thus far in the “lead” suit of this Trick. If they cannot beat the highest card played in the “lead” suit, they may play any lesser card of the “lead” suit.
  • If they can’t Follow suit but have Trump:
    They must Trump the Trick, if they hold Trump in their hand. They must beat any other Trump card played in this Trick, if they can. If they can’t beat the highest Trump card played, they must play a lesser trump card.
  • If they can’t Follow suit OR Trump:
    They may play any card
  • The player who plays the highest card in the “lead” suit takes the Trick, if it was NOT Trumped … OR ….If the Trick was Trumped, the player who plays the highest Trump card takes the Trick.
  • In the case of duplicate winners the first card played takes the trick.
  • Each team collects their own tricks and stacks them face down on the table out of the way of remaining plays.
  • The player who took the last Trick becomes the Leader of the next round of play and continues as before starting with the player on the new Leaders left.
  • Play continues until all cards have been played.

The Count

  • When play of the hand is finished, each team counts the number of “counters” taken in their Tricks. “Counters” are any ACE, TEN or KING. All other cards count nothing. There is a total of 24 points in the deck. 1 extra point is awarded the team that takes the last Trick making a total possible points of 25.
  • The score keeper adds the count of each team to their meld and the result is their TOTAL.

 

Bid Winners Team:

  • If their TOTAL meets or exceeds their Bid, their TOTAL is added to their score by the score keeper.
  • If their TOTAL is less than their bid, they are declared SET and the amount of their Bid is deducted from the score they held at the beginning of the hand. All meld and count are discarded.
  • If they failed to take at least 1 counter during play, they do not save their meld and SET. Score the same as previously outlined.

Opponents Team:

  • Opponents team must take at least 1 counter during play to save their meld. If this was accomplished their TOTAL is added to the score they held at the beginning of the hand.

New Hand

  • The new dealer is the player to the left of the last dealer.
  • Continue the game until a score of 250 points is reached by one team. If both teams go over 250 in the same hand, the team with the highest score wins the game.

Shoot the Moon

  • The Winner of the bid may at his/her option declare that they intend to “Shoot the Moon”. This declaration must be made after all melds have been counted and BEFORE the first card of the hand is led during play.
  • Making this declaration means the Bid Winner intends to take ALL the Tricks. If he/she succeeds, a bonus of 25 points is awarded the team at the conclusion of the hand. If he/she fails to take all the Tricks, SET is declared. Their team loses all points accumulated in the hand and deduct their bid plus 25 points from the score they held at the beginning of the hand.



 

Racquetball

Racquetball

Sponsor: Fitness, Inc.


Event Coordinator: Jay Liljenquest
Event: Single, Doubles Mixed Doubles
Schedule: Jan – Feb:  Check with Fitness Inc for dates

Divisions: 5 year Age Brackets
Event Fee: Pay at Venue

Fitness, Inc. 1800 Garrett Way #19

• Rules will be given at event
• Age division of team is determined by the age of the youngest player



 

Shuffleboard

Shuffleboard
Sponsor: Japanese American Citizens League


Event Coordinator: Jeanne Moore
Event: Singles, Double, Mixed Doubles
Schedule: Tuesday, July 12, 2016 at 9:00 am

Divisions: 5 year Age Brackets
Event Fee: $4.00 per event, per person

First Congregational Church | 309 N. Garfield

• Age division of team is determined by the age of the youngest player
• All shuffleboard matches will be ruled in accordance with official rules of the National Shuffleboard Association, Inc.
• Players may use their own cues for competition play.
• Equipment provided, Learn while you play.
• Singles and doubles matches will consist of eight (8) frames or 45 minutes,
whichever comes first. The winner(s) will be determined by the highest score at
the end of the match.
• A double-elimination tournament will be held for each age bracket. (Best two out
of three when only 2 players are registered. A round robin will be held for three
players. If only one person or team is registered in an age group they must play
an exhibition match.

Object of the Game

The object of the game is simply to use the paddle to propel the weighted pucks into the scoring zone in order to win points.

The court has scoring triangles at either end beyond which is a further six feet for players to stand whilst playing towards the other end. The triangle is divided into point zones with 10 at the tip, nearest the players, then eight, then seven, the latter two with a central division creating a left and right area. At the base of the triangle is the “10 OFF” penalty zone.

Scoring

Players alternate “sending” the pucks with the aim of getting as many into the scoring zones as possible. Scores are counted only after all eight (four each) pucks have been shot and the puck must be wholly inside the scoring zone to register – those touching the line do not count.

It is legal to aim your own shots at a player’s puck with the goal of removing them from the scoring zone or even into the 10 OFF zone, for which a player receives a penalty of minus 10 points. If a player’s puck is on the 10 OFF line then the player receives a five point penalty.

Winning the Game

The winner is the first to reach a pre-defined target, usually 75 points, or the player with the highest score after 10 complete rounds, whichever comes first. If both players or sides reach 75 on the same turn then the player with the highest score shall be the winner.

Rules of Shuffleboard

  • The player to go first is decided by a coin toss and then the player who scored highest in the previous round goes first.
  • Players shoot one puck at a time and take alternate goes.
  • One smooth continuous forward motion must be used to shoot the puck and no “hook” shots are allowed.
  • Player must wait until the preceding player’s biscuit is stationary before playing their shot.
  • Play begins at alternating ends so you start at the end of the court at which the previous game finished.

 



 

Softball

Softball
Sponsor: J.R. Simplot


Event Coordinator:  Jerry Sepich
Event: Team Softball
Schedule:  July 8 – 10, 2016
Divisions: 5 year Age Brackets
Event Fee: $10.00

Team Roster. Team Manager MUST complete this form. Due by June 30.

Rainbow Watkins Softball Park, 700 W. Eldridge

• This tournament will be conducted in accordance with Amateur Softball Association (ASA) rules.
• Teams must provide their own bats, gloves and practice balls.
• Teams must be all one gender.
• Team rosters shall be limited to 20 persons, including non-playing coaches, non- playing captains and non-playing bench personnel.
• All registration and team rules apply to non-playing coaches, non-playing captains and non-playing bench personnel.
• Athletes may compete on no more than two teams.
• Age division for all team competition will be determined by the age of the youngest team player.
• Tournament format will be round robin (pool play), with as many teams as possible advancing to a single elimination championship bracket. The SEISG reserve the right to change the tournament format of any age division based on entry numbers, space restrictions or other circumstance.

*Metal cleats will not be permitted.

SPORT RULES

This tournament will be conducted in accordance with Amateur Softball Association (Senior) Rules, except as modified herein.

 

Amateur Softball Association

2801 NE 50th Street

Oklahoma City, OK 73111-7203

(405) 424-5266

www.asasoftball.com Revised 9/24/14 35

 

  • Home Run: Three (3) plus “one-up”.  For any in excess, the ball is deda, the batter is out and no runner can advance. Strike Zone Mat: A Strike Zone Mat will be used in all games to determine balls, strikes, and outs at home plate.
  • Bats: Bats must comply with the following senior softball standards;
    • Bats stamped by manufacture and meeting the 1.20 or 1.21 BPF (bat performance factor)
    • Have USSSa certification mark.
    • Exception: Miken Ultra cannot be used.
  • Players and substitutes: Teams may have all players in the batting line-up. (This is optional, not required). Any player in the batting line-up is required to play a minimum of one inning in defense.   If a player listed on the batting order, leaves the game for any reason and cannot be replaced immediately, when that missing player comes to bat, an out will be recorded.
  • Courtesy Runner: For all age divisions, a courtesy runner may be used for a base runner at any time, but the same courtesy runner may not be used more than once in the same inning.  Any courtesy runner found running more than once per inning will be called out.
  • Alternate Home Plate: Alternate home plate will be used, as well as commitment line twenty geet from home plate.  Any base runner not using the alternate home plate will be out.
  • Time Limit: The length of a game will be seven(7) innings or 55 minutes of time for round robin games and for championship games EXCEPT
    • After 55 minute time limit has been exceeded, the umpire will notify teams that the next full inning will be the “open inning” (unlimited runs will be allowed in that “open inning”)
    • Tie games after (7) innings will continue until one teams ia head after the completion of any subsequent inning. Extra inning will begin with the “last out” on second base. Runs will be unlimited in any extra innings.
  • Age Difference: Due to Age difference, older teams will be “spotted” runs at discretion of tournament director.
    • 5 years difference will be given five(5) runs
    • 10 year difference will be given six (6) runs, plus an extra player.
    • 15 year difference will be given seven(7) runs, plus an extra player.
  • Runs per inning: Offensive team is only allowed to score a maximum of five (5) run per inning, with unlimited runs allowed in the seventh or final inning. All extra innings (after 7 will be unlimited runs.
  • Mercy rule: A mercy rule will be in effect for all games. The rule shall be 20 runs after four innings and 15 runs after five innings, ending the game.
  • Flip Flop Rule will be in effect. If the Hone team is behind by 6 or more runs either after the bottom of the 6th or when the umpire declares the “open inning”, that team may choose to bat in the top of that final inning of the game.  If they do not score enough to either tie the game or take the lead, the game is over without the opponent having to bat.



 

Swimming

Swimming
Sponsor: Hirning GMC


Event Coordinator: Steve Witcher
Event: Backstroke, Breaststroke, Butterfly, Freestyle, Individual Medley, Elementary Back, Sidestroke
Schedule:    Monday, July 11 – Wednesday, July 13, 2016 at 1:00pm
See “Event Schedules”

Divisions:    5 year Age Brackets
Event Fee:    $4.00 per event

Warm Up will be at l:00pm

MONDAY

200 yard backstroke
1650 yard freestyle
200 yard breaststroke

TUESDAY

100 yard breaststroke
50 yard back
100 yard fly
25 yard free
25 yard Ele. Back
100 yard free
50 yard side
200 yard IM
25 yard back
25 yard side
800 yard free

WEDNESDAY

50 yard free
50 yard breaststroke
50 yard Ele. Back
100 yard IM
25 yard breaststroke
50 yard fly
200 yard freestyle
25 yard fly
100 yard back
500 yard free

Reed Gym, ISU Campus | 1291 Martin Luther King Way

SWIMMING

 FORMAT

  • All swimming events will be timed finals.
  • Pool is indoor with 6 lanes 25 yards.

SPORT RULES

  • This meet will be conducted in accordance with United States Masters Swimming rules, except as modified herein. For a copy of these rules, please write or call:

United States Masters Swimming, Inc.

655 North Tamiami Trail

Sarasota, FL 34236

(941) 256-8767 or (800) 550-7946

www.usms.org

  • The major points of the rules include:
    • Starts: The forward start may be taken from the starting blocks, the pool deck or a push from the wall. The backstroke start is taken from the wall. A false start will result in disqualification.
    • Turns: The breaststroke and butterfly turns must be done with both hands touching the wall simultaneously. The backstroke and freestyle events require some part of the body to touch the wall.
    • Backstroke: There are no rules pertaining to arm or leg movements. The swimmer is allowed to turn over on his/her stomach during the turn prior to touching the wall.
    • Breaststroke: The appropriate stroke is required.
    • Butterfly: The appropriate stroke is required. The whip kick or the dolphin kick may be used exclusively or interchangeably while doing the butterfly.
    • Freestyle: Swimmers must touch the wall at each turn and at the finish. Any stroke may be used, and swimmers may switch strokes whenever they wish, except that in an individual medley event, freestyle means any stroke other than butterfly, breaststroke, or backstroke.
    • Finish: Breaststroke and Butterfly FINISH must be done with both hands.
  • General: Any swimmer who uses improper methods in order to obtain an advantage over his/her competition will be disqualified from that event



 

Table Tennis

Table Tennis
Sponsor: Les Schwab – Yellowstone Store


Event Coordinator: Mike Merzlock
Events:  Singles, Doubles
Schedule:  Wednesday, July 13, 2016 at 10:00 am

Division: 5-year Age Brackets
Event Fee: $4.00 per event, per person

Reed Gym, ISU Campus | 1291 Martin Luther King Way

DEFINITIONS

  • A rally is the period during which the ball is in play.
  • The ball is in play from the last moment at which it is stationary on the palm of the free hand before being intentionally projected in service until the rally is decided as a let or a point.
  • A let is a rally of which the result is not scored.
  • A point is a rally of which the result is scored.
  • The server is the player due to strike the ball first in a rally.
  • The receiver is the player due to strike the ball second in a rally.
  • The end white line of the table shall be regarded as extending indefinitely in both directions.

 THE SERVICE

  • Service shall start with the ball resting freely in an open palm. (not tossed by the fingers)
  • The ball must be visible at all times from the start of service until it is hit. The ball shall be above the level of the playing surface and behind the server’s end line.
  • The server shall toss the ball near vertically upwards, without imparting spin, so that it rises at least 6 inches after leaving the palm of the free hand and then falls without touching anything before being hit.
  • As the ball is falling the server shall hit the ball so that it touches first his or her court and then touches directly the receiver’s court; in doubles, the ball shall touch successively the right half court of server and receiver.

https://www.youtube.com/watch?v=s9ELscafqVs

THE RETURN

  • The ball, having been served or returned, shall be struck so that it touches the opponent’s court, either directly or after touching the net assembly.

 THE ORDER OF PLAY

  • Singles: In singles, the server shall first make a service, the receiver shall then make a return and thereafter server and receiver alternately shall each make a return.
  • Doubles: In doubles the server shall first make a service, the receiver shall then make a return, the partner of the server shall then make a return, the partner of the receiver shall then make a return and thereafter each player in turn in that sequence shall make a return.
    • Double exception: In doubles, when at least one player of a pair is in a wheelchair due to a physical disability, the server shall first make a service, the receiver shall then make a return but thereafter either player of the disabled pair may make returns. However, no part of a player’s wheelchair nor a foot of a standing player of this pair shall protrude beyond the imaginary extension of the centre line of the table. If it does, the umpire shall award the point to the opposing pair.

 A LET

  • The rally shall be a let: (Service replayed)
    • if the ball touches the net assembly.
    • if the service is delivered when the receiving player or pair is not ready, provided that neither the receiver nor his or her partner attempts to strike the ball.
    • if failure to make a service or a return is due to a disturbance outside the control of the player.

 A POINT

  • Unless the rally is a let, a player shall score a point
    • if an opponent fails to make a correct service.
    • if an opponent fails to make a correct return.
    • if, after he or she has made a service or a return, the ball touches anything other than the net assembly before being struck by an opponent.
  • if the ball passes over his or her court or beyond his or her end line without touching his or her court, after being struck by an opponent.
  • if the ball, after being struck by an opponent, passes through the net or between the net and the net post or between the net and playing surface.
  • if an opponent obstructs the ball.
  • if an opponent deliberately strikes the ball twice in succession.
  • if an opponent strikes the ball with a side of the racket.
  • if an opponent, or anything an opponent wears or carries, moves the playing surface;
  • if an opponent, or anything an opponent wears or carries, touches the net assembly;
  • if an opponent’s free hand touches the playing surface;
  • if a doubles opponent strikes the ball out of the sequence established by the first server and first receiver;
  • as provided under the expedite system

A GAME

  • A game shall be won by the player or pair first scoring 11 points unless both players or pairs score 10 points, when the game shall be won by the first player or pair subsequently gaining a lead of 2 points.

A MATCH

  • A match shall consist of the best 2 out of 3 games.

THE ORDER OF SERVING, RECEIVING AND ENDS

  • The right to choose the initial order of serving, receiving and ends shall be decided by lot and the winner may choose to serve or to receive first or to start at a particular end.
  • When one player or pair has chosen to serve or to receive first or to start at a particular end, the other player or pair shall have the other choice.
  • After each 2 points have been scored the receiving player or pair shall become the serving player or pair and so on until the end of the game, unless both players or pairs score 10 points or the expedite system is in operation, when the sequences of serving and receiving shall be the same but each player shall serve for only 1 point in turn.
  • In each game of a doubles match, the pair having the right to serve first shall choose which of them will do so and in the first game of a match the receiving pair shall decide which of them will receive first; in subsequent games of the match, the first server having been chosen, the first receiver shall be the player who served to him or her in the preceding game.
  • In doubles, at each change of service the previous receiver shall become the server and the partner of the previous server shall become the receiver.
  • The player or pair serving first in a game shall receive first in the next game of the match and in the last possible game of a doubles match the pair due to receive next shall change their order of receiving when first one pair scores 5 points.
  • The player or pair starting at one end in a game shall start at the other end in the next game of the match and in the last possible game of a match the players or pairs shall change ends when first one player or pair scores 5 points.

OUT OF ORDER OF SERVING, RECEIVING OR ENDS

  • If a player serves or receives out of turn, play shall be interrupted by the umpire as soon as the error is discovered and shall resume with those players serving and receiving who should be server and receiver respectively at the score that has been reached, according to the sequence established at the beginning of the match and, in doubles, to the order of serving chosen by the pair having the right to serve first in the game during which the error is discovered.
  • If the players have not changed ends when they should have done so, play shall be interrupted by the umpire as soon as the error is discovered and shall resume with the players at the ends at which they should be at the score that has been reached, according to the sequence established at the beginning of the match.
  • In any circumstances, all points scored before the discovery of an error shall be reckoned.



 

Tennis

Tennis
Sponsor: Idaho Power


Event Coordinator: Marjean Waford
Events:  Singles, Doubles, Mixed Doubles
Schedule: Saturday, July 16, 2016 at 8:00 am
Singles 8:00am | Doubles 10:00am

Division: 5-year Age Brackets
Event Fee: $4.00 per event, per person

Juniper Hills Country Club | 6600 Bannock Hwy

Tennis

Age division of team is determined by the age of the youngest player
•      All tennis matches will be conducted in accordance with U.S. Tennis Association Rules.
•      Depending on the number of entries received, some draws may be combined.

  • Sufficient matches will be held to determine 1st, 2nd, and 3rd place awards
  • Tie-breakers as 3rd sets will be used.  A third set (if needed) will be a 10 point tie break – first to 10        to win by 2.
  • Partners cannot be substituted mid-tournament.
  • Matches will not be rescheduled to accommodate participants’ schedules in other sports.

Rules of Tennis

  • The game starts with a coin toss. The winner of the coin toss chooses either service or side.
  • The server must then serve each point from alternative sides on the base line. At no point must the server’s feet move in front of the baseline on the court prior to hitting their serve.
  • If the server fails to get their first serve in they may take advantage of a second serve. If they again fail to get their second serve in then a double fault will be called and the point lost.
  • If the server clips the net but the ball goes in the service area still then let is called and they get to take that serve again without penalty. If the ball hits the net and fails to go in the service area then a fault is called and they lose that serve.
  • The receiver may stand where they wish upon receipt of the serve. If the ball is struck without the serve bouncing then the server will receive the point.
  • Once a serve has been made the amount of shots between the players can be unlimited. The point is won by hitting the ball so the opponent fails to return it in the scoring areas.
  • Points are awarded in scores of 15, 30 and 40. 15 represent 1 point, 30 = 2 and 40 = 3. You need 4 points to win a game. If a game lands on 40-40 it’s known as deuce. From deuce a player needs to win 2 consecutive points to win the game. After winning one point from deuce they player is on advantage. If the player wins the next point they win the game, if they lose it goes back to deuce.
  • To win the set a player must win 6 games by 2 or more. If a tie break is needed, the first person to 7 by 2 points wins.
  • If a player touches the net, distracts his opponent or impedes in anyway then they automatically lose the point.
  • The ball can hit any part of the line for the point to be called in, outside the line and the ball is out.
  • A player loses a point if they fail to return the ball in either the correct areas on the court, hits the net and doesn’t go into opponent’s area or fails to return the ball before it bounces twice in their half.

Winning the Game

To win the match you must win a certain amount of sets. All players will play the best of 3 sets. The tournament director has the prerogative to utilize pro sets instead of full sets to speed play or accommodate weather issues.



 

Track & Field

Track
Sponsor: Quinn Meadows


Event Coordinator:  Jerry Sepich
Track Events:
50M, 100M, 200M, Dash
400M, 800M, 1500M Run
400M, 1500M Race Walk

800M Estimated Walk (Give the timer your estimated time.  The one closest to their estimated time wins.  No watches allowed.)

4x100M  Relay (Relays will be organized on site.)

Field Events: Discus, Shot Put, Javelin, Hammer Throw, High Jump, Pole Vault, Long Jump, Standing Long Jump, Triple Jump, Football Throw, Softball Throw

Pentathlon:    **Athletes entering the Pentathlon must enter each event as a separate track and field event as well as signing up for the Pentathlon.**

Women: 100M Dash, High Jump, Shot Put, Long Jump, 800M Run

Men: 200M Dash, Long Jump, Javelin, Discus, 1500M Run

Schedule:  Monday, July 11, & Tuesday, July 12,2016,  9:00 am to 1:00 pm
See “Event Schedules”

Divisions:    5-year Age Brackets
Event Fee:    $4.00 per event, per person

Events are at ISU Davis Field except for the Hammer Throw

Monday
9:00am       1500M Race Walk and Long Jump
9:30 am      200M Dash
9:45am        800M Est. Walk and Triple Jump
10:15am      400M Run
10:30am     Discus
10:45am     1500 M Run,
11:30am     Javelin
12:15pm     Pole Vault
12:45pm     Hammer Throw (ISU Bartz Field),

Tuesday
9:00am         100M Dash and Standing Long Jump
9:30 am        400M Race Walk
10:00am       50M Dash and Shot Put
10:30am      800M Run
11:00am      4 x 100M Relay and Softball Throw
11:45am       Football Throw
12:15pm       High Jump

Davis Field, ISU, 775 E. Humbolt

Track & Field

50-, 100-, 200-, 400-, 800-, 1500 – Meter, 4X100 Meter Relay; Discus, Hammer Throw; High Jump; javelin; Long Jump; Triple Jump; Pole Vault; Shot Put; Softball Throw; Football Throw.

  1. All participants must be registered by the deadline. No walk-up entries will be accepted the day of the meet.
  2. This meet will be conducted in accordance with USA Track & Field rules. For a copy of these rules, please write or call USA Track & Field, 132 E Washington St, Suite 800, Indianapolis, IN 46204. 317-261-0500, usatf.org.
  3. For Track events, the number of heats will be determined based on the number of entries. The 1500-meter will be a timed final event.
  4. There will be no qualifying round for the Field events – all will be a final.
  5. Shoes must comply with USATF rule 143.
  6. Starting black will be allowed – not provided by Southeast Idaho Senior Games, (SEISG).
  7. SEISG will provide certified implements for all events and age groups. In addition, athletes shall be permitted to use their own implements provided they have sufficient marking to determine by the meet director if the implement meets the certified weight standard.
  8. The following are the weights of various implements to be used for each gender and age division:
Age Division Discus Hammer Javelin Shotput
M 50-54 1.5kg 6kg 700g 6kg
M 55-59 1.5kg 6kg 700g 6kg
M 60-64 1.0kg 5kg 600g 5kg
M 65-69 1.0kg 5kg 600g 5kg
M 70-74 1.0kg 4kg 500g 4kg
M 75-79 1.0kg 4kg 500g 4kg
M 80+ 1.0kg 3kg 400g 3kg
W 50-54 1.0kg 3kg 500g 3kg
W 55-59 1.0kg 3kg 500g 3kg
W 60-74 1.0kg 3kg 400g 3kg
W 75+ .75kg 2kg 400g 2kg

 



 

Triathlon

Sponsor: Pocatello Parks and Recreation


Event Coordinator:  Lance Clark
Event:  750 YD Swim, 20 K Bike, 5 K Run (Swim is in Open Water)
Schedule: Saturday July 2, 2016 at 8:00 am
Call Pocatello Parks and Recreation for Wave Assignments

Divisions: 5-year Age Brackets
Event Fee:  $ 10.00 per Individual Solo
$10.00 per Individual Team Member

Portneuf Wellness Complex;  2375 Olympus Dr

Triathlon

  • The triathlon will be governed by the Triathlon Federation/USA competitive rules with the exception noted below
  • All participants must provide their own bike, helmet, running and swimming
  • No drafting. No cyclist shall take pace behind another rider closer than 10 meters
(33 feet) long, 2 meters (7 feet) wide surrounding every bicycle.
  • Hard shell helmets are required (ANSI or Snell approved with sticker affixed)
Multi-gear (free-wheel) bikes with front and rear brakes required. FIXED GEAR
BICYCLES ARE NOT PERMITTED.
  • There may be no protective shield, faring, or other device on any part of the
bicycle (including but not limited to, the frame, wheels, handlebars, chain wheel
or accessories) which has the effect of reducing air resistance.
  • The TRIATHLON consists of: 750 YD open swim, 20K bike and 5K run. OR a 750 YD open swim 15K mountain bike and 5K trail run.
  • Wave start Division by Event Coordinator

 

Relay Triathlon

  • Two or three person team, (men, women, or mixed).
  • Age division for teams are combined ages of 150-169,
170-189, 190-209, 210-219. 220+.
  • Partner must be touched to continue.
  • If an athlete competes in both the Triathlon and the Relay Triathlon, that athlete
must compete in the first leg of the relay.