Events
Archery
Sponsor: Wilks Funeral Home
- Event Coordinator: Casey Bell and Austin Adams (Pocatello Field Archers)
- Events: Men and Women; Compound and Traditional
- Schedule: Saturday July 19, 2025; 10:00 am; Archery Target
- Bring a lunch if you are participating in both events.
- Divisions: 5-Year Age Brackets
- Games Registration $30.00 plus an Event Fee: $4 per event
Pocatello Field Archers Club | 5880 Pocatello Creek Rd.
Freeman Round NAA (National Archery Association)
Target Rules of Shooting will apply.
Archery Rules Indoor Freeman Round
Shoot 12 ends, 5 arrows per end for 60 arrows for a full round.
300 possible points.
You shoot the following:
3 ends at 10 yards (15 arrows)
4 ends at 15 yards (20 arrows)
5 ends at 20 yards (25 arrows)
There is NO X-ring on the green Freeman Target. The 5-ring includes the SMALLER white spot and a small area just outside of the white spot for 5 points, then the rings are scored 3-2-1-0. TOUCH the line for the higher scoring value.
You shoot at a SINGLE SPOT FACE no cheating by putting up multiple faces you gotsta learn how to aim your arrows around to avoid tubing them.
Fun round, but you gotta be careful to avoid kissouts or ruined arrows! Hahahahahah.
Event Coordinator: Casey Bell and Austin Adams (Pocatello Field Archers)
Events: Men and Women; Compound and Traditional
Schedule: Saturday July 19, 2025; 1:00 pm
Bring a lunch if you are participating in both events.
Divisions: 5-Year Age Brackets
Event Fee: $4 per event
Pocatello Field Archers Club | 5880 Pocatello Creek Rd.
Archery Rules Indoor Freeman Round
You shoot 12 ends, 5 arrows per end for 60 arrows for a full round.
300 possible points.
You shoot the following:
3 ends at 10 yards (15 arrows)
4 ends at 15 yards (20 arrows)
5 ends at 20 yards (25 arrows)
There is NO X-ring on the green Freeman Target. The 5-ring includes the SMALLER white spot and a small area just outside of the white spot for 5 points, then the rings are scored 3-2-1-0. TOUCH the line for the higher scoring value.
You shoot at a SINGLE SPOT FACE no cheating by putting up multiple faces you gotsta learn how to aim your arrows around to avoid tubing them.
Fun round, but you gotta be careful to avoid kissouts or ruined arrows! Hahahahahah.
Basketball Shoot
Sponsor: Mountain View Event Center
- Event Coordinator: John Banks
Events: Free Throw / 3-Point Shoot, Hot Shot
Schedule: Saturday, July 12, 2025 at 9:00 am - Divisions: 5-year Age Brackets
- Games Registration $30.00 plus an Event Fee: $4 per event
Mountain View Event Center | 1567 Way to Grace
Basketball Shoot
Balls will be provided. If participant wishes to use his/her own ball, the ball must be official size, adhere to national standards and be approved by the Coordinator.
Free Throw
- Each Contestant will shoot 2 rounds of 25 free throws and will earn 1 point for each basket made.
- The Best Round will be scored.
Free Throw / 3-Point Shoot
– Each contestant will shoot 25 free throws and will earn 1 point for each basket made.
– For the 3-Point Shoot, five spots will be marked and the shooter must use each of the designated spots. The 6th shot may be taken from any of the five locations.
– At the start of each competition participants are allowed 2 practice shots. If one of those is made, the participant has the option of starting with that shot.
Hot Shot
– Each contestant will be allowed 2 one-minute rounds to make as many baskets as possible from any of the 5 designated spots.
- Competition will start under the basket at a lay-up spot.
– Each basket is worth 1 to 5 points, depending on the spot from which it was taken.
– Consecutive shots are allowed from any spot except the lay-up spot.
– A 15-point bonus will be awarded if a shooter attempts a shot from each one of the designated spots during a round. This bonus is awarded only once per 1- minute round.
– The best single-round score will determine the final score.
– Contestants must rebound their own shots
Billiards
Sponsor: Cue and Brews
Event Coordinator: Teresa Brown and Yvonne Ugaki-Hicks
Event: 8-Ball Pool
Schedule: Monday, July 14, 2025 at 9:00 am
Divisions: 5-year Age Brackets
Games Registration $30.00 plus an Event Fee: $4 per event
Cue and Brews | 259 E Center, Pocatello
– 8-Ball Pool will be governed by standards rules recommended by: Billiard Congress of America.
– Contestants are allowed to use their own cues.
- Lag for break.
- Ball in hand rule applies
- Legally pocketing the 8-ball on the break wins the game for the breaker.
- Alternate racks 2 out of 3 games
Bocce Ball
Sponsor: Mutual Insurance
Event Coordinator: Judy Waters and Dana Olson
Event: Singles and Pairs
Schedule: Wednesday, July 17, 2025 at 10:00 am
Divisions: 5-year Age Brackets
Games Registration $30.00 plus an Event Fee: $4 per event
Lower Ross Park Ball Fields |3000 S. 2nd Ave
PALLINO THROW:
- The pallino is the first ball put into play and is thrown underhand from behind the pointing foul line.
- The pallino must end up across the center line. If a thrower fails to do this, the throw goes to other team. If the second throw fails to place the pallino into play, the pallino is placed approximately in the center of the hitting foul line at the opposite end of the court in order to speed up play.
- Once pallino is in play, the pallino can be knocked anywhere on the court except back over the center line or out of the court (frame ends, play resumes at opposite end, and same team throws the pallino).
BOCCE BALL THROWS:
- The initial pallino thrower always throws the first bocce ball. All balls are thrown underhand.
- All bocce balls are thrown from behind the back line.
- Each succeeding ball is thrown by the team that does NOT have the ball closest to the pallino. A team whose ball ties the opponent’s closest ball must throw again. The “IN” team only throws if opponents have thrown all 4 balls.
- The person(s) doing the measuring must press and rotate balls and the pallino before measuring to mark their original position on the court surface. If a ball or pallino is accidentally moved while measuring, it is replaced to its original marked position.
- A bocce ball , for whatever reason, that goes out of the court is a dead ball and is removed from play for that frame.
SCORING:
- The official score for frame is determined after all 8 balls have been played and measured to the captains’ satisfaction. One point is awarded for each ball of a team that is closer to the pallino than the opponent’s closest ball (1 to 4 points).
- The team that scores in the last frame throws the pallino in the next frame and play continues as above.
- If each team’s closest balls are tied, no score is made and play continues at the opposite end with the team scoring the point(s) in the previous frame delivering the pallino.
- The person that first scores 11 points, wins the game.
Bowling
Sponsor: Hirning Buick/GMC
Event Coordinator: Pat and David Luras, Tough Guy Bowling
Event: Singles, Doubles, Mixed Doubles
Schedule: Thursday, July 17, 2025 at 10:00 am
Division: 5-year Age Brackets
Games Registration $30.00 plus an Event Fee: $4 per event
Tough Guy Bowling | 403 E. Lewis
- All rules are govern by USBC rules.
- Each event will consist of 3 games bowling scratch based on their age division.
- Participants may enter Singles, Doubles, Mixed Doubles, but may enter each event only once.
- For Doubles and Mixed Doubles, the age division will be determined by the age of the youngest partner.
Wii Bowling
Sponsor: Citizens Community Bank
Event Coordinator: Trent Jackman
Event: Singles
Schedule: Wednesday, July 16, 2025 at 9:00 am
Division: 5-year Age Brackets
Games Registration: $30.00 plus an Event Fee: $4 per event
Senior Games Conference Room | 214 E Center
Wii Bowling Event Information
- Highest scratch series in the age group wins.
- 4 people will bowl at a time
Bunco
Sponsor: JR Simplot
Event Coordinator: Chris Young
Event: Singles
Schedule: Wednesday, July 16, 2025 at 9:00 am
Division: 5-year Age Brackets
Games Registration: $30.00 plus an Event Fee: $4 per event
Senior Activity Center | 427 N 6th Ave, Pocatello
Provided: Hosted Lunch: Senior Activity Center, 11:30-12:30
PLAY BUNCO (QUICK START GUIDE)
1: DIVIDE 12 PLAYERS INTO GROUPS OF 4 WHO SIT AT 3 SEPARATE TABLES
Provide one scoresheet (or piece of paper) for each player and mark a star on the back of four of them. Pass out the score sheets randomly. The four people who get the marked sheets form the head table. Everyone else should form groups of four at the other tables. Don’t worry about picking teammates strategically. Teams switch every few minutes and there it’s also based on luck. If playing with 12 people, the three tables are called the “head” “middle” and “end” tables. With more than 12 players, just number them: Head Table (1), Table 2, Table 3, Table 4, etc.
2: DIVIDE EACH TABLE OF 4 PLAYERS INTO TEAMS OF 2
The player sitting opposite you is your teammate. The two players on either side of you are your opponents. No need to stress about who is on what team. There is no skill involved in bunco so there are no good or bad players! Plus, teams change often throughout the game.
3: START AND PLAY THE FIRST “ROUND” WHERE EACH PLAYER TAKES “TURNS” ROLLING 3 DICE TO EARN “POINTS”
One person per table will be the scorekeeper and that player goes first. Order has almost no strategic advantage, so don’t stress!
The first person rolls with the object to score points. Points are only scored in 2 ways:
- The player has one or more dice that match the round number (e.g. rolling 1 in round 1, 2 in round 2, etc). A single match of the round is worth 1 point, a matching pair of the round is worth 2 points, and a triple match of the round is called a “bunco” and has a special bonus value of 21 points.
- The player rolls a matching set of 3 dice of any number other than the round number and earns 5 points. This is also called a “mini bunco.” Example: player rolls three 4s in round 2.
If the roller scores points, their turn continues and they roll again. If they score no points on any roll, their turn is over and it’s the next person’s turn.
At the end of each turn, the scorekeeper will add the player’s points to their team’s score.
The round ends for all tables when a team at the head table scores 21 points. The team at the head table will signal the end of the round by making a noise, such as ringing a bell.
At the end or each round, the scorekeeper totals the points for each team. The team with the highest points gets the win and each player will mark a “W” on their scoresheet for that round. Each member of the losing team will mark an “L” on their scoresheet.
Also, any individual who rolls a “bunco” during the round will mark that on their individual scoresheet.
Example in round 1:
- A single die rolled is a 1 = 1 point
- A pair of dice rolled is a 1 = 2 points
- All three dice rolled are 1s = 21 and are called a “bunco”
- All three dice are any other same number (e.g 2, 2, 2) = 5 points
Chair Volleyball
Sponsor: Storage Corner
Event Coordinator: Eileen Breitweg and Trish Gerber
Event: Team or Singles: Singles will be put on a team.
Schedule: Wednesday, July 10, 2025 at 9:00 am
Division: Open Format: Gold, Silver and Bronze medals will be awarded to the top teams in the tournament.
Games Registration: $30.00 plus an Event Fee: $4 per event
Venue: Mountain View Event Center | 1567 Way to Grace
Chair Volleyball
- No more than 6 people on the court at a time.
- Play will be with a 20″ Beach Ball.
- Court Size: 14′ Wide, 22′ Deep.
- 11′ on each side of net.
- Net height 60″
- All players must be seated and remained seated during play. If a player gets out of the chair, a point is awarded to the other team. Players are allowed to lift one side of the body but are not permitted to rise completely off the chair.
Serving:
- Service starts in the back right hand corner.
- The ball must go over the net without touching another person or object including the ceiling.
- If it hits the net, the serve will be served over again. If it goes over, but hits the net a second time the ball ‘s possession is awarded to the other team.
- One player continues serving until a dead ball is called or the games is won.
Play:
- Only three hits are allowed per side.
- If the ball lands on any part of the boundary line it is considered in bounds.
- Players are not permitted to reach across the plane of the net. (Exception: Fingers can go across as a follow throw after hitting the ball.
- A ball hitting the net or ceiling is still in play. The hitter cannot hit it again until it is touched by another player.
Dead Ball:
- Ball touches the floor.
- Ball crosses net entirely outside the post or lands out of bounds.
- Ball passes under the net.
- The ball comes to rest in the hands of a player. Ball cannot be lifted, carried, pushed or scooped.
- A player touches the net.
Scoring:
- For every serve there is a point awarded.
- The point goes to the team winning the volley.
Chess
Sponsor: East Idaho Medi Care Man
Event Coordinator: Jay Simonson and John Eisenmenger
Events: Beginner, Intermediate, Advanced
Schedule: Thursday, July 17, 2028 at 9:00 am – 5:00pm
This is an all day event.
Three and Four Round Schedule
Round 1, 9:00 am
Round 2, 10:45 am
Round 3, 1:15 pm
Round 4, 3:00 pm
Five Round Schedule
Round 1, 9:00 am
Round 2, 10:15 am
Round 3, 11:30 am
Round 4, 1:30 pm
Round 5, 2:45 pm
Division: 5-year Age Brackets
Games Registration $30.00 plus an Event Fee: $4 per event
Senior Activity Center | 427 N. 6th Ave. Rm 11
Provided: Hosted Lunch: Senior Activity Center, 11:30-12:30
“¢ This is an individual event. United States Chess Federation (USCF) rules apply.
“¢ Chess will be a three, four, or five round Swiss System or Round Robin event, depending upon the number of entries.
“¢ Time Control: Game/30 minutes for five round schedule; Game/45 minutes for three or four round schedule.
Corn Hole
Sponsor: Gateway Transitional Care Center
Event Coordinator: Dana Olson and Mary Appenay
Event: Singles, Doubles and Mixed Doubles
Schedule:
Wednesday: Mixed Doubles July 16, 2025 at 1:00 pm
Wednesday: Doubles, July 17, 2025 at 3:00 pm
Thursday: Singles July 18, 2025 at 1:00 pm
Divisions: 5-year Age Brackets
Games Registration $30.00 plus an Event Fee: $4 per event
Elks Lodge | 410 S. Main, Pocatello
Cornhole: Basic Rules
Court Set-Up
- Pitching Distance from the front of the Cornhole board to the front of the opposing Cornhole board.
- Pitching distance for Women will be 18′
- Pitching distance for Men will be 21′
- Pitching Distance for Mixed Doubles will be 21′
- Foul lines run parallel to the front of the board.
Beginning the Game
- A coin toss will determine the first toss to begin the game. The winner of the coin toss will be able to choose whether he/she would like to toss first or second.
Singles
- A contestant may deliver the corn bag from either the left or right side of the board but, in any one round, all corn bags must be delivered from the same side of the board.
- Players pitch from behind the foul line and next to the board.
- Players must pitch the bag with an under-hand release.
- Players will alternate pitching bags until each player has pitched all four of his/her bags.
- Players then walk to the end of their lane to the other board, take score, and resume pitching back.
- The player who scored in the preceding round pitches first in the next round. If neither player scores, the player who pitched first in the preceding round shall retain first pitch.
Doubles
- A contestant may deliver the corn bag from either the left or right side of the board but, in any one round, all corn bags must be delivered from the same side of the board.
- Players pitch from behind the foul line and next to the board.
- Players must pitch the bag with an under-hand release.
- Players will alternate pitching bags until each player has pitched all four of his/her bags.
- Players at the other board will take score and resume pitching back.
- The team who scored in the preceding round pitches first in the next round. If neither player scores, the team who pitched first in the preceding round shall retain first pitch.
Foul Bags
- Foul Bags violations must be spotted and called by a player(s) or a judge at the board. When a bag is called a foul, the bags must be removed from the board prior to resuming play.
- Corn Bags already on the board that have been knocked off or into the hole by a foul bag must be returned to their original place on the board.
- Foul Bags
- Any bag pitched when the player has made contact with or crossed over the foul line.
- Any bag that contacted the court or the ground before coming to rest on the board
- Any bag that struck a previously defined object such as a tree limb, wire, indoor court ceiling, etc.
- A bag that leaves a player’s hand once the final forward swing of the delivery process has started shall count as a pitched bag
- A bag that is accidentally dropped by a player before the final forward swing has started shall not be considered foul and may be picked up and pitched.
Scoring
The approved method of scoring cornhole is “cancellation” scoring. In cancellation scoring, the points of one player cancel out the points of their opponent. Using this method, only one player/team can score in each round. Only non cancelled cornbags are counted
- Woody ““ 1 point: Any bag which comes to rest anywhere on top of the board.
- Cornhole ““ 3 points: Any bag which is thrown through the hole or knocked through the hole by another bag.
- Foul Bags ““ 0 points: Refers to any bag that has not been determined as a Woody or Cornhole or was designated a foul bag as the result of rules violation
- The first player/team to reaches (or exceeds) 15 points is the winner.
Cycling
Sponsor: Barrie’s Ski and Sports
Event Coordinator: Idaho Cycling Enthusiasts (ICE)
Events: Hill Climb, Criterium, 5K & 10K Time Trials
20K & 40K Road Races
Schedule: Wednesday, July 16 – Saturday, July 19, 2025 (See Event Descriptions below)
Divisions: 5-year Age Brackets
Games Registration $30.00 plus an Event Fee: $4 per event
All Events:
- ANSI or SNELL approved helmets must be worn at all times.Helmets are mandatory at all times.
- Age Division of team is determined by the age of the youngest rider.
Hill Climb
- Hill Climb will be a mass start.
- No Aero bars allowed.
- This event takes place on Caribou -Targhee National Forest
5K and 10 K Time Trial and 20 K and 40 K Road Race
FORMAT
- Starting times for the time trials will be at equal intervals, usually one minute, but no less than 30 seconds. No allowances will be made for mechanical or other mishaps.
- If a rider appears later than the appointed starting time, the start will be allowed only to the extent that in the judgment of the officials it does not interfere with other riders starting on schedule. If it does interfere, the rider may be further delayed. In case of a late start, the appointed starting time shall be used in computing results.
- The start sheet with the starting order and appointed starting times will be available for the rider’s perusal at least one hour before the start of each event.
- The road races will be mass start.
- Awards will be presented for 1st through 3rd place for each event within each age division.
SPORT RULES
- All cycling events will be conducted in accordance with U.S. Cycling Federation (USCF) rules, except as modified herein. For a copy of these rules, please write or call:
USA Cycling
210 USA Cycling Point, Suite 100
Colorado Springs, CO 80919-2215
(719) 434-4200
www.usacycling.org
- Multi-gear (free wheel) bikes with front and rear brakes are required.
- There may be no protective shield, faring or other device on any part of the bicycle (including, but not limited to, the frame, wheels, handlebars, chain wheel or accessories) that has the effect of reducing air resistance, except those allowed by the USCF.
- Handlebars used for steering with ends, features, or attachments that extend forward or upward or that provide support for other than the rider’s hands (including aero bars) are permitted only in the time trial events and not in the road race events.
- If in doubt about your start time, check with the officials. Once the clock begins, your time is running and will not be adjusted.
- Riders must stay to the right except when overtaking another rider. Failure to do so will result in disqualification.
- In time trial events, no rider shall pace behind another rider closer than 25 meters (80 feet) ahead, or 2 meters (7 feet) to the side. A rider who is observed taking pace shall receive a time penalty.
- No restarts are permitted.
An Overall Award will be awarded to the overall best cyclist in each gender and age division. Cyclists must participate in at least four (4) cycling races (example : all road bike or all tandem with same partner) to qualify for overall awards. The overall awards will be awarded to the cyclist(s) with the highest total points.
Points will be awarded as follows:
First Place = 10 Points Fourth Place = 3 Points
Second Place = 7 points Fifth Place = 2 Points
Third Place = 5 Points Sixth Place = 1 Points
Points will be awarded based on finish order in each category regardless of whether you ride in four or more races. However, these points are counted toward the overall award only if you participate in four or more events. Points are not transferable. In the event of a tie, head-to-head results will determine the winner. If a tie still exists, the highest placed Road Race finisher will win starting with the 40K results.
Date: Wednesday – July 16, 2025
Time: 7:00pm
Distance: The hill climb is 5.1 miles and gains a total of 1000 feet. Grade is 2-3% for the first three miles and ~6% for the last two miles. The race takes place on the Caribou Targhee National Forest.
Cherry Springs | Mink Creek Rd.
- From I-15 north to Pocatello – Exit # 63. Turn Right and head south on Old Hwy 91.
- Immediately after the underpass turn right onto Fort Hall Mine Road.
- From I-15 south from Pocatello – Exit # 63. Turn left and head north on Old Hwy 91.
- Immediately turn left onto Fort Hall Mine Road.
- Go over the Railroad tracks your next turn will be right onto West Portneuf Road.
- Your next left will be onto Mink Creek Road.
- Cherry Springs Nature Area will be on your right after the housing areas.
- The Hill Climb will start at Cherry Springs and will end at Crystal Summit.
Date: Thursday – July 17, 2025
Time: 6:00pm
Distance: I km Technical course with Seven turns, The race is 30 minutes.
Holt Arena Parking Lot | ISU Campus Pocatello
Date: Friday-July 18, 2025
Time: 9:00am
Staging Point ““ Marsh Valley High School 12655 S Hwy 91, Arimo, ID. I-15 Exit #40
Finish Line: All races finish at the same location which is south of the high school.
- From I-15 north to Pocatello – Exit #40
- Turn right and go to Old Hwy 91
- Turn left on Old Hwy 91 and the High School will be on your left.
- From I-15 south from Pocatello ““ Exit # 44
- Turn left and go to Old Hwy 91.
- Turn right on Old Hwy 91; The High School will be on your right.
10 K Time Trial
- Start will be at the finish line and will be an out and back on Old Hwy 91.
- The turnaround will be before Jensen Road.
Date: Friday ““ July 18, 2025
Time: 10:30am
Staging Point ““ Marsh Valley High School 12655 S Hwy 91, Arimo, ID. I-15. Exit #40
Finish Line: All races finish at the same location which is south of the high school.
- From I-15 north to Pocatello – Exit #40
- Turn right and go to Old Hwy 91
- Turn left on Old Hwy 91 and the High School will be on your left.
- From I-15 south from Pocatello ““ Exit # 44
- Turn left and go to Old Hwy 91.
- Turn right on Old Hwy 91; The High School will be on your right.
20 K Road Race: All Right Turns
- The start is just past the I-15 Exit 40 underpass on Arimo road.
- Turn right onto Robin Rd
- Stay right and you will end up on Jensen Road.
- The last right turn will be from Jensen onto Old Hwy 91. (Please help us by helping pay attention to oncoming traffic.)
Date: Saturday ““ July 19, 2025
Time: 9:00am
Staging Point ““ Marsh Valley High School 12655 S Hwy 91, Arimo, ID. I-15 Exit #40
Finish Line: All races finish at the same location which is south of the high school.
- From I-15 north to Pocatello – Exit #40
- Turn right and go to Old Hwy 91
- Turn left on Old Hwy 91 and the High School will be on your left.
- From I-15 south from Pocatello ““ Exit # 44
- Turn left and go to Old Hwy 91.
- Turn right on Old Hwy 91; The High School will be on your right.
5 K Time Trial
- Start will be north from High School on Old Hwy 91 before Jensen Road.
Date: Saturday ““ July 19, 2025
Time: 10:00am
Staging Point ““Marsh Valley High School 12655 S Hwy 91, Arimo, ID. I-15 Exit #40
Finish Line: All races finish at the same location which is south of the high school.
- From I-15 north to Pocatello – Exit #40
- Turn right and go to Old Hwy 91
- Turn left on Old Hwy 91 and the High School will be on your left.
- From I-15 south from Pocatello ““ Exit # 44
- Turn left and go to Old Hwy 91.
- Turn right on Old Hwy 91; The High School will be on your right.
40 K Road Race
- The route starts south on Old Hwy 91 and heads south past the town of Arimo.
- Your first turn will be right onto Hwy 91 (Turns into Hawkins Road ) (Watch for traffic heading onto the interstate.)
- The next right turn will be on Marsh Valley Road.
- You will turn left at Arimo Road and follow the 20 K course.
- Turn right onto Robin Rd
- Stay right and you will end up on Jensen Road.
- The last right turn will be from Jensen onto Old Hwy 91. (Please help us by helping pay attention to oncoming traffic.)
Dance – Ballroom
Moved into new Event: Seniors Got Talent
Event Coordinator: New Committee for Seniors Got Talent
Event: Ballroom Dancing is now a part of the Seniors Got Talent event. Please read below for information on this new exciting event. Solo or Group
Schedule: Thursday, July 17, 2025 at 6:00 pm am
Divisions: 5-year Age Brackets
Games Registration $30.00 plus an Event Fee: $4 per event
Century High School | 7801 Diamond Back Dr (Requested)
Event: Ballroom Dancing is now a part of the Seniors Got Talent event. Please read below for information on this new exciting event.
Dance – Line
Moved into new Event: Seniors Got Talent
Event Coordinator: New Committee for Seniors Got Talent
Event: Line Dancing is now a part of the Seniors Got Talent event. Please read below for information on this new exciting event. Solo or Group
Schedule: Thursday, July 17, 2025 at 6:00 pm am
Divisions: 5-year Age Brackets
Games Registration $30.00 plus an Event Fee: $4 per event
Century High School | 7801 Diamond Back Dr (Requested)
Event: Line Dancing is now a part of the Seniors Got Talent. Please read below for information on this new exciting event.
Darts
Sponsor: Elks Lodge
Event Coordinator: Teresa Brown
Event: Singles
Schedule: Wednesday, July 16, 2025 at 10:00 am
Divisions: 5-year Age Brackets
Games Registration $30.00 plus an Event Fee: $4 per event
Elks Lodge | 410 S. Main, Pocatello
301 Cutthroat Darts
- Each player will throw 3 darts at their turn and rotate through a maximum of four players
- Each player will pay 50 cents per round played. This is paid into the machine.
- Points count down from 301 to 0 and you must go out exactly.
- If you get to many points and do not hit zero, you bust and go back to your previous score.
- There is one loser/round. This is a double elimination tournament.
Disc Golf
Sponsor: Prime Time Auctions
Event Coordinator: Bill Miller
Event: Singles
Schedule: Thursday, July 17, 2025 at 3:00 pm
Divisions: 5-year Age Brackets
Games Registration $30.00 plus an Event Fee: $4 per event
Ross Park Disc Golf Course | Upper Ross Park, 3101 Avenue of the Chiefs
Disc Golf
The object of the game of disc golf is to traverse a course from beginning to end in the fewest throws of the disc. The competitor who plays the stipulated round or rounds in the fewest throws plus penalty throws is the winner.
Play on each hole begins at the teeing area and ends at the target. After the player has thrown from the tee, each successive throw is made from where the previous throw came to rest. On completing a hole, the player proceeds to the teeing area of the next hole, until all holes have been played.
Disc golf courses are normally laid out in and around wooded areas with diverse terrain to provide natural obstacles to the flight of the disc. These natural obstacles are very much a part of the game and must not be altered by a player in any way to decrease the difficulty of a hole. Players must play the course as they find it and play the disc where it lies unless allowed otherwise by these rules.
Score is determined by counting the number of throws made on each hole plus penalty throws and then summing the holes. The winner is the player who completes the course with the lowest score.
Discs provided if you do not have your own. Learn while you play.
Five Crowns
Sponsor: Brookdale: Pocatello and Chubbuck
Event Coordinator: Deena Packer and Ron Roberts
Event: Singles
Schedule: Tuesday, July 15, 2025 at 1:00 pm
Divisions: 5-year Age Brackets
Games Registration $30.00 plus an Event Fee: $4 per event
Senior Activity Center | 427 N. 6th Ave Rm 4
Provided: Hosted Lunch: Senior Activity Center, 11:30-12:30
Five Crowns
Object of the Game
- To be the player with the lowest score at the end of the 11TH round by making your entire hand into books and/or runs.
Cards
- The game consists of two 58-card decks. Each deck has three Jokers and five suits:
- Stars, Hearts, Clubs , Spades and Diamonds .
- Each suit has eleven cards: 3 through 10, Jack, Queen and King.
Wild Cards:
- Jokers are always wild cards. There are also rotating wild cards that change every round. The rotating wild cards are based on the number of cards dealt that round.
- So, when 3 cards are dealt, the 3s are wild, when 4 cards are dealt, the 4s are wild and so on until the last round when the Kings go wild.
Books
- A book consists of three or more cards of the same value regardless of suit.
- Any card in a book can be replaced by a wild card.
- You can have as many wild cards in a book as you wish.
Runs
- A run consists of a sequence of three or more consecutive cards of the same suit. For example:
- Any card in a run can be replaced by a wild card. For example, if 7s are wild, a run could be:
- You can have as many wild cards in a run as you wish and they can be adjacent to each other.
Deal
- Shuffle both decks of cards together.
- In the first-round deal 3 cards, one at a time, in a clockwise rotation, to each player.
Each round, the number of cards dealt increases by one. In the second round deal 4 cards, in the third round deal 5 cards and so on until the last round when each player is dealt 13 cards.
- Place the remaining cards in the center of the table to make the draw pile and flip over the top card to start the discard pile.
Game Play
- The player to the dealer’s left goes first and play continues clockwise.
- Start your turn by drawing a card from the draw pile OR picking up the top card from the discard pile. You can only take the top card.
- Keep all of your books and/or runs in your hand until you are able to go out.
- Complete your turn by discarding one card.
- Going Out: Start your turn as normal, then lay down your entire hand in books and/or runs on the table in front of you before discarding your last card. (You can only use the number of cards you were dealt to make your books and/or runs. You must have one card left to discard. Your discard can be a playable card.)
- Once a player has gone out, all other players have one more turn. Start your last turn as normal, but lay down any books and/or runs you can before discarding. All unused cards will count toward your score.
You are not allowed to play on another player’s books and/or runs.
Scoring:
- The cards used in books and/or runs are not scored. Players add up only their unused cards. The scorekeeper records and tallies the scores.
- Card Values: Each number card is worth its face value, Jacks are 11 points, Queens are 12, Kings are 13, Jokers are 50 and the current wild cards are 20 points.
Next Round:
- The player to the dealer’s left shuffles all of the cards and deals the next round.
- Remember to increase the number of cards dealt by one card and keep track of rotating wild cards!
- Play continues until the 11th round when each player is dealt 13 cards and the Kings go wild.
End of the Game
At the end of the game the player with the lowest score wins!
Hints
- Keep your options open. You can come from behind even in the last round; hence the slogan, The game isn’t over ’til the Kings go wild!
- Whenever you are uncertain which card is wild, count the number of cards you were dealt, that number is wild for that round.
- The rare occasions:
- If you have a wild card in your hand that you can’t use – you are allowed to discard it. This will save you points but may help the next player.
- If all the cards in the draw pile are used, shuffle the discard pile to replenish the draw pile.
Fun Run/Walk
Sponsor: Tana Bell / Quinn Meadows ; Pocatello Parks and Recreation
Event Coordinator: Cary Rhodes, Pocatello Parks and Recreation
Event: 2.5 K Walk/Run; 5K & 10K Walk; 5K & 10K Run
Schedule: Saturday, July 12, 2025 / 7:30 am 10 K Walk / 8:00 am all other races
Divisions: 5-year Age Brackets
Games Registration $30.00 plus an Event Fee: $4 per event
Bonneville Park | S. 19th and Bonneville
“¢ If you walk & jog you must enter the running event.
“¢ Pick up your race bib from the Parks and Recreation office, 144 Wilson, on Friday afternoon 4-7 pm or on-site Saturday
Golf
Sponsor: Quinn Meadows / TanaBell
Event Coordinator: Alan Farnsworth and Melinda Slack
Event: Golf 9 or 18 holes scratch play.
Schedule: Tuesday, July 15, 2025 at 8:00 am; Check in 7:30am; Shotgun Start 8:00am
Divisions: 5-year Age Brackets
Games Registration $30.00 plus an Event Fee: $4 per event
Greens Fee: Each person must pay green / cart fees at the course.
Riverside Golf Course | 3500 Bannock Hwy
Golf
- Foursomes are determined by the event coordinator.
- Course required soft spikes
Golf Principles
- Play the course as we find it.
- Play the ball as it lies
- If we can’t carry out the first two, play fair.
Rules of Golf
- The ball must be hit using standard clubs from the start of each hole to the green and ultimately into the hole, which is marked by a flag.
- Players strike the ball in turn with the furthest away from the hole going first. At the start of a new hole whoever took the least shots on the preceding hole shall go first.
- The penalty for a lost ball is one stroke and this includes balls struck out of bounds (off that particular hole) or into water hazards. You have five minutes to search for your ball and the penalty is both stroke (one shot) if the ball is lost and additionally distance (you play again from your original starting point) if it goes out of bounds or into the water.
- The ball should be played as it is found ““ you must not move, break or bend anything fixed or growing, other than to assume your normal stance, to improve the lie of the ball, your line of site or your area of swing.
- On the putting green a player can mark, lift and clean his ball so long as it is replaced exactly where it was. He or she may also repair ball marks or hole plugs but not spike marks that are on the putting line.
Prizes will be awarded for the Longest Drive – Putts, and Closest to the Pin.
Hand & Foot
Sponsor: Brookdale: Pocatello and Chubbuck
Event Coordinators: Karen Holston, Brenda Clark and Jeff Clark
Event: Pairs
Schedule: Monday, July 14, 2025 at 10:00 am
Divisions: 5-year Age Brackets
Games Registration $30.00 plus an Event Fee: $4 per event
Portneuf Grange | 440 N. Main
Rules of Hand & Foot
Object of the Game:
Play all or as many of the cards in your HAND and FOOT before your opponents do and achieve the highest possible score.
Playing the Game:
This is a 4 handed game. 4 standard decks of playing cards including 2 jokers per deck are used. Each player has 2 hands of cards. One is called a Hand which is played first and the other a Foot, which is played when the Hand is all played. Each hand begins with 11 cards.
A game consists of 4 rounds of play. Each player deals 2 hands of 11 cards. One hand becomes their Hand and the other passed to the player on the right to become their Foot.
The score keeper starts play of the rounds. When it is their turn to play, each player draws 2 cards from the draw pile. They can then lay cards down from their Hand (Meld) until they are ready to end their turn of play. At this point the player discards 1 card to the discard pile and the next player on their left starts their turn of play. After the minimum meld has been met by a team, a player may choose to take 7 cards from the discard pile instead of the 2 from the draw pile. (2 cards matching the top discard must come from the player’s hand and be played with the top discard that turn). This continues until a player goes out having played both their Hand and Foot.
Each round of the game has minimum point requirements for the initial Meld. Round 1=50 points, Round 2 = 90 points, Round 3 = 120 points, Round 4 = 150 points.
Cards values are: 4, 5, 6 and 7 each = 5 points, 8,9,10, Jack, Queen and King each = 10 points, Aces = 20 points, Deuces are wild = 20 points, Jokers are wild cards and = 50 points. Black 3s= 5 points, Red 3s = 500 points. Threes are not meldable cards and are used strictly as discards and count against you if they are in your Hand or Foot when a player goes out.
Melds are made by laying down 3 or more cards of the same denomination or a pair of the same denomination and 1 wild card. After one partner has melded the points needed, s/he and his/her partner can play any cards down. To make a book, you must have 7 cards of one denomination or a combination of one denomination and wild cards. If a book has no wild cards it is a red book = 500 bonus points. If a book contains one or more wild cards (you must have at least one more natural card than wild cards at all times) it is a black book = 300 bonus points. One black and one red book are required before a team may go out. No books of threes or wild cards are allowed. You may “tuck” cards of matching denomination to books made or start a new book with 3 cards of the denomination.
Scoring:
Any cards remaining in the hand and/or foot of all players are counted and subtracted from their team score. The bonus value of each book plus the total face values of all the cards played is counted for the team score. A game is complete after 4 rounds are played. High score wins!
Horseshoes
Sponsor: East Idaho Medi Care Man
Event Coordinator: Teresa Brown
Event: Singles, Doubles, Mixed Doubles
Schedule: Tuesday, July 15, 2025 at 10:00 am
Division: 5-year Age Brackets
Games Registration $30.00 plus an Event Fee: $4 per event
McDermott,’s | 3684 US Hwy 30
“¢ Age division of team is determined by the age of the youngest player
“¢ All matches will be conducted in accordance with the National Horseshoe Pitching Association rules.
“¢ A participant must provide his/her own horseshoes. They must be 2-1/2 pound regulation shoes.
Competition pitching distance
Women 50-74 30 ft.
Women 75+ 20 ft.
Men 50-64 40 ft.
Men 65+ 30 ft.
“¢ For men & women 75+ games will be played to 21 points or the high score after 30 shoes, whichever occurs first. No tie breakers allowed. Games will consist of 21 points for women and men through age 74
Mahjong: Asian Style
Sponsor: Teton Insurance
Event Coordinator: Anita Rounds and Pat Bystrom
Event: Singles
Schedule: Friday, July 18, 2025 at 1:30 pm
Divisions: 5-year Age Brackets
Games Registration $30.00 plus an Event Fee: $4 per event
Senior Activity Center | 427 N. 6th Ave Rm 3
Provided: Hosted Lunch: Senior Activity Center, 11:30-12:30
General description
Mahjong, similar to the Western card game rummy, is a game of skill, strategy, and calculation and involves a certain degree of chance. It is commonly played by four players (with some three-player variations found in Korea and Japan and the Philippines).
There are at least 16 variations of mahjong mentioned in the Wikipedia; the Filipino mahjong is one of them. It is a cross between Hong Kong mahjong (does not allow multiple winners) and Taiwanese mahjong (where 16 tiles are used to play).
In many places, players often observe one version and are either unaware of other variations or claim that different versions are incorrect. All the games, though, involve forming melds and discarding until a legal hand is completed.
The Game
This particular game is played with a set of 144 tiles split into these categories: suits, honor, seasons, and flowers. There are three different suits numbered 1 to 9, which are called simple tiles – bamboo, characters, and circles.
The game begins by placing all tiles are face down on the table and are shuffled. Each player then stacks a row of 18 tiles, two tiles high in front of him (for a total of 36 tiles). Players then push these rows of tiles towards the center to form a square wall.
A dealer is chosen and the each player receives sixteen tiles and plays only the tiles in suits. Honor, season, and flowers (called bonus tiles as a group) are set aside and replaced before the start of the game as well during the game. In counter clockwise order, players take turns to draw and discard tiles until they complete a legal (winning) hand using the seventeenth tile (may be drawn from the wall or a discard of another player) to complete five melds (3 of a kind or pong, and/or runs or chow) and a pair (head).
All the players are entitled to scores for a Kong (4 of a kind), accumulating up to 10 or 15 flowers, honors, winds or seasons, or other special criteria, whenever it happens during the game. In addition, the winner gets points for the composition of the winning hand (all chows, all pongs, or no bonus tiles, if the seventeenth tile completing the winning hand was drawn from the wall or a discard from another player, as well as the pattern of the tiles (straight or 7 pairs) of the game won.
There are fairly standard rules about how a piece is drawn, stolen from another player (to meld), the use of basic (numbered) tiles and honors (winds and dragons), the kinds of melds, and the order of dealing and play. Note that there are many regional variations in the rules, choosing a dealer, the actual play and the scoring system that taking a class with NKA in Pocatello is encouraged.
Mexican Train
Sponsor: J R Simplot
Event Coordinator: Chris Young
Event: Singles
Schedule: Wednesday, July 16, 2025 at 1:00 pm
Divisions: 5-year Age Brackets
Games Registration $30.00 plus an Event Fee: $4 per event
Senior Activity Center | 427 N. 6th Ave Rm 3
Provided: Hosted Lunch: Senior Activity Center, 11:30-12:30
Mexican Train
Set Up:
- With 2-4 players draw 15 dominos each.
- With 5-6 players draw 12 dominos each.
- With 7-8 players draw 10 dominos each.
- Each player selects a slot on the outer edge facing them to be starting point for their train.
- One additional slot is chosen to be the starting point for the Mexican Train and Mexican Train Marker is placed in the slot.
- Open Mexican Train Station by placing the highest double in the center of the hub.
- If no one has a double, take turns drawing until one is found.
The First Turn:
- The player to the left of the player who put down the highest double starts and players then take turns in a clockwise direction.
- The first turn made by each player at Mexican Train Dominoes is different to subsequent turns and can require some thought to give the best advantage.
- The player starts their ‘train’ by putting their first domino into their chosen slot on the hub. The end pointing towards the middle must match the central hub domino. They then continue to extend this ‘train’ by adding more dominoes from their hand until they can’t put down any more.
Subsequent Turns:
At each subsequent turn, a player can put down only one domino on any of the trains that are available to that player. The turn proceeds as follows:
- If possible, the player plays a domino to one of the available trains (see below) and that is the end of the turn.
- Otherwise, the player takes a domino from the boneyard. If possible, the new domino from the boneyard is played to one of the available trains (see below) and that is the end of the turn.
- If the player still cannot play, then the player places a marker on the domino at the end of their train, thus making that player’s train available for all the other player’s to use.
- Whenever a player plays a domino to their own train, if their train has a marker on it, the marker is removed.
- If a player plays a Double, then that player immediately has another turn.
Available Trains:
Any of the following trains are available to the player:
- The player’s own train.
- The Mexican Train (if not yet started, the player can start the train with a domino matching the central Double).
- Another player’s train but only if it is has a marker on it.
Winning
- The aim is to be the first player to get rid of all the dominoes in their hand. As soon as this happens, even if the last tile is a Double, the game ends.
- The winning player scores zero; the other players score the total of the number of spots on the dominoes still left in their hands.
- Usually, a series of games are played and whoever has the least points at the end of the series, wins the match.
Special Situations
- In the unlikely situation that no player has a double in their hand at the start, players take from the boneyard until someone does pick a Double at which point it is immediately laid in the hub.
- If there are 8 players, then there won’t be a slot available on the hub for the Mexican Train so it has to start by itself a little way away from the hub.
- If a player is unable to start their train in their first turn, they simply put their train marker next to their slot. If, in a later turn, the player draws a domino that enables them to start their train, they can only play this one domino and remove their marker. The opportunity to play multiple dominoes only happens on the first turn.
- If a player is unable to play and the boneyard is empty, the player must simply pass and ensure that a marker is placed upon their train.
- In the rare case that a player plays out all their dominoes in their first turn, the other players are all allowed to also complete their first turn. Only once each player has completed their first turn does the game end and scores are counted up.
Miniature Golf
Sponsor: Idaho Skin Institute
Event Coordinator: John Jones and Dot Thompson
Event: Singles 18 Holes
Schedule: Friday, July 18, 2025 at 9:00 am
Divisions: 5-year Age Brackets
Games Registration $30.00 plus an Event Fee: $4 per event
Outback Golf Park | 1665 Pocatello Creek Rd.
Senior Games Mini Golf Rules
The OBJECT is to get the ball in the hole using the LEAST amount of strokes.
DEFINITION OF A STROKE:
- Every time your putter touches your ball, that counts as ONE STROKE. Regardless of whether it barely rolled at all, regardless of whether you meant to do it or not “¦ it still counts as a stroke.
- If you swing and MISS entirely, we are NOT counting that as a stroke. To save face, umm “¦ errr “¦ we’ll call that a practice swing. (grin)
We are all using the HONOR SYSTEM when counting our strokes. Please keep track of your strokes accurately. One person in your group will be in charge of writing down the scores.
BALLS LEAVING THE PUTTING AREA:
- If you hit your ball too hard and it bounces OFF the putting area, you must start again from the tee. The errant shot counts as a stroke. You do NOT receive an additional penalty stroke. Your penalty is having to start from the tee again.
WHO HITS FIRST?
- Decide amongst your group the order on the first hole. After that, typically, the person who scored lowest on the previous hole has “Honors” (hits first). If no one scored lower on the previous hole, use the same order you used last.
WHO HITS FIRST AFTER TEEING OFF?
- After all have teed off, whoever is FARTHEST from the hole is the first to hit. This continues until the hole is completed.
HITTING YOUR BALL INTO ANOTHER BALL:
- If you think your ball might be in the way, mark it. (replace it with the penny in the exact spot you ball sat) BECAUSE “¦ If your ball gets hit by another ball, wherever it winds up is your new spot. (for better or worse)
- Any player may request that another player mark their ball. If your ball gets hit INTO THE HOLE, you do not get credit for that. You have to start again from the TEE. So it’s best to mark your ball.
Pickleball
Sponsor: Mountain View Event Center
Event Coordinator: Phil and Patty Colman, Dennis and Jackie Blanchard
Event: Skinny Singles, Doubles, Mixed Doubles
Schedule:
Friday July 11, 2025:
- Mixed Doubles 9:00 am
Saturday, July 12, 2025:
- Doubles 9:00am
- Skinny Singles 1:00 pm
Division 5-year Age Brackets
Games Registration $30.00 plus an Event Fee: $4 per event
Mountain View Event Center | 1567 Way to Grace
PICKLEBALL
Skinny Singles/Doubles/Mixed Doubles
ENTRY REGULATIONS
- Athletes may compete with only one partner per event. Under NSGA rules, doubles and mixed doubles are classified as events. Therefore, athletes may not compete in more than one age division for doubles or mixed doubles.
- Age division of team is determined by the age of the youngest player
- Competitors must provide their own paddles. Balls will be provided.
FORMAT
- Tournament format will be double elimination play with the first person/team to win 2 out of 3 games; each game is played to 11, win by 2.
- Awards will be presented to 1st through 3rd place for each event within each age division.
- Southeast Idaho Senior Games reserves the right to change the tournament format depending on entry numbers, space restrictions or other circumstances.
SPORT RULES
- All Pickleball events will be conducted in accordance with the USA Pickleball Association rules, except as modified herein. For copy of the rules please write or visit:
USA Pickleball Association
PO Box 7354
Surprise, AZ 85374
www.usapa.org
- Athletes must wear proper court shoes ““ no black sole shoes allowed on the court area.
Pinochle
Sponsor: Mutual Insurance
Event Coordinator: Karen Holston, Brenda Clark and Jeff Clark
Schedule: Thursday, July 17, 2025 at 1:00pm
Divisions: 5 year Age Brackets
Games Registration $30.00 plus an Event Fee: $4 per event
Portneuf Grange | 440 N Main
“¢ Age division of team is determined by the age of the youngest player
Pinochle |
4 Players play the game as two sets of partners. The partners play opposite each other at the table.
Pinochle is played with a deck of 48 cards. The four traditional suits of Spades, Diamonds, Clubs and Hearts are represented with 2 each of the following cards in each of the four suits.
ACE, TEN, KING, QUEEN, JACK, NINE
The ACE is the Highest ranking card followed by the TEN, etc., to the NINE, the lowest card in the deck.
The Deal
- It is typical for each player to draw a card from the deck to determine the first dealer of the game. Highest card drawn wins the deal.
- After shuffling, dealer must offer the player on the right a chance to cut the deal. The cut is not mandatory. Player on the right can decline the cut.
- Each player receives 12 cards. The dealer has the option to deal the cards 1, 2 or 3 at a time, starting with the player on his left in a clockwise rotation until all hands are dealt. The dealer cannot change the starting number of cards dealt per player once established. i.e., start with one card to player on left, all players get 1 card at a time until the deck is dealt. Start with 3 cards at a time, all players get 3 cards at a time until the deck is dealt.
- Each player should arrange their hand according to suit and rank of cards within the suit. (It is helpful to alternate the suits black, red, black, red for easy identification in your hand. I like to start with Spades, Diamonds, Clubs and then Hearts. This is only to arrange your hand in an easily recognized order and has nothing to do with the rules of the game.)
The Bid
- Bidding begins with the player to the left of the dealer. The common system used today is to drop the zero from the end of ALL bids and establish the minimum bid as 15. Subsequent bids are then raised by 1 or more points. The bids are made in a clockwise rotation around the table until only one bidder remains and the other three players have passed.
- Players determine how high to bid their hand by estimating the combined total of how many points they think they can make during the meld and the total counters they think can take during the play of the hands. Failure to make their bid at the end of the hand results in a SET. When a SET occurs the bid is deducted from their teams points and all points made during the hand are lost. This is the most difficult part of the game for most players. Obviously, it is to your advantage to take the bid for as low a figure as possible.
- The last remaining bidder owns the bid and declares a Trump suit. This is the strongest suit in their hand. Strength being measured by which suit will not only produce the most meld but also capture the most tricks during play of the hands.
The Pass
- The Bid Winner’s PARTNER now selects 4 cards from their hand and passes them, face down, across the table to the Bid Winner. The Bid Winner inserts these cards into his/her hand. This pass is referred to as “Help” for the Bid Winner and as a general rule contains any Trump and/or Aces the PARTNER has in their hand.
- The Bid Winner must now select 4 cards to pass back to his PARTNER. This pass is also made face down, across the table and the PARTNER returns these cards to their hand. This pass is generally cards that the Bid Winner cannot use in either a meld or lack the potential to take a trick during play of the hands.
- Passing of cards is done only between the Bid Winner and his/her Partner. Both hands must now contain 12 cards each.
The Meld
- After the passes have been made all players may now lay down and count their meld. Like bidding, it is the common practice to drop the zero from the end. Years ago a double pinochle was some times referred to as “300 pinochle”. Under the old system the point value for this meld was 300 points. Today we count it as 30 (dropping the zero on the end).
Legal melds that can be made by any player are as follows:
RUN: = 15
ACE, TEN, KING, QUEEN, JACK of the suit declared as Trump.
DOUBLE RUN: = 150
2 each of the cards listed under RUN. Suit must all be Trump.
PINOCHLE: = 4
JACK of DIAMONDS and QUEEN of SPADES
DOUBLE PINOCHLE: = 30
2 of each, JACK of DIAMONDS and QUEEN of SPADES
ACES AROUND: = 10
1 ACE from every suit, 4 in total
DOUBLE ACES AROUND: = 100
2 ACES from every suit, 8 in total
KINGS AROUND: = 8
1 KING from every suit, 4 in total
DOUBLE KINGS AROUND: = 80
2 KINGS from every suit, 8 in total
QUEENS AROUND: = 6
1 QUEEN from every suit, 4 in total
DOUBLE QUEENS AROUND: = 60
2 QUEENS from every suit, 8 in total
JACKS AROUND: = 4
1 JACK from every suit, 4 in total
DOUBLE JACKS AROUND: = 40
2 JACKS from every suit, 8 in total
MARRIAGE: = 2
1 KING and 1 QUEEN of the same suit, Non-Trump suits only
TRUMP MARRIAGE: = 4
1 KING and 1 QUEEN of Trump
(This meld is not counted if any of the cards are used to make a RUN) Extra marriages in trump can be meld if not used to make a RUN
NINE of TRUMP: = 1
For each NINE of Trump melded
ROUND ROBIN: = 24
1 MARRIAGE in every suit. This is a convenient way to add the sums of KINGS and QUEENS around plus the values of the MARRIAGES.
- Each player removes the meld from their hand and lays it face up on the table directly in front of them. Each of the partners add their individual meld together and the player keeping the score records the team totals on the score pad. (Partners are not allowed to pool their cards together.) Once the totals are recorded each player returns the cards they melded to their hand.
The Play
- The Bid Winner “Owns the Lead” and starts play of the hand by placing a “lead” card in the center of the table. The player to the left of the Bid Winner plays 1 card on the “lead” and in a clockwise rotation the other players also play 1 card on the “lead”. NO player is allowed to play “out of turn”. The 4 cards played are called a “Trick”.
RULES of PLAY are as follows:
- Players must Follow the Suit of the “lead” card, if they can.
- If they can Follow suit:
They must try to beat the highest card played thus far in the “lead” suit of this Trick. If they cannot beat the highest card played in the “lead” suit, they may play any lesser card of the “lead” suit. - If they can’t Follow suit but have Trump:
They must Trump the Trick, if they hold Trump in their hand. They must beat any other Trump card played in this Trick, if they can. If they can’t beat the highest Trump card played, they must play a lesser trump card. - If they can’t Follow suit OR Trump:
They may play any card - The player who plays the highest card in the “lead” suit takes the Trick, if it was NOT Trumped … OR ….If the Trick was Trumped, the player who plays the highest Trump card takes the Trick.
- In the case of duplicate winners the first card played takes the trick.
- Each team collects their own tricks and stacks them face down on the table out of the way of remaining plays.
- The player who took the last Trick becomes the Leader of the next round of play and continues as before starting with the player on the new Leaders left.
- Play continues until all cards have been played.
The Count
- When play of the hand is finished, each team counts the number of “counters” taken in their Tricks. “Counters” are any ACE, TEN or KING. All other cards count nothing. There is a total of 24 points in the deck. 1 extra point is awarded the team that takes the last Trick making a total possible points of 25.
- The score keeper adds the count of each team to their meld and the result is their TOTAL.
Bid Winners Team:
- If their TOTAL meets or exceeds their Bid, their TOTAL is added to their score by the score keeper.
- If their TOTAL is less than their bid, they are declared SET and the amount of their Bid is deducted from the score they held at the beginning of the hand. All meld and count are discarded.
- If they failed to take at least 1 counter during play, they do not save their meld and SET. Score the same as previously outlined.
Opponents Team:
- Opponents team must take at least 1 counter during play to save their meld. If this was accomplished their TOTAL is added to the score they held at the beginning of the hand.
New Hand
- The new dealer is the player to the left of the last dealer.
- Continue the game until a score of 250 points is reached by one team. If both teams go over 250 in the same hand, the team with the highest score wins the game.
Shoot the Moon
- The Winner of the bid may at his/her option declare that they intend to “Shoot the Moon”. This declaration must be made after all melds have been counted and BEFORE the first card of the hand is led during play.
- Making this declaration means the Bid Winner intends to take ALL the Tricks. If he/she succeeds, a bonus of 25 points is awarded the team at the conclusion of the hand. If he/she fails to take all the Tricks, SET is declared. Their team loses all points accumulated in the hand and deduct their bid plus 25 points from the score they held at the beginning of the hand.
Seniors Got Talent
Sponsor: Gateway Transitional Care Center
Event Coordinators: Committee
Events: Comedy, Magic, Dance, Instrumental, Reading, Vocal
- Solo or Group
Schedule: Thursday, July 17, 2025 at 6:00 pm
Opening Reception: Thursday July 17 5:00 to 6:00 pm
- Refreshments Provided
- Free Admission
- Seniors are encouraged to display their art in the foyer during the Opening Reception from 5 :00 – 6:00 pm. Artists must provide their own way of displaying their art and remove it before the performance starts. Senior Games is not responsible for the safety of any artwork.
Participants will need to be registered participants of the Senior Games.
Century High School Performing Arts Center (Requested) | 7801 W Diamond Back Dr.
- This is a non-judged event.
- Each act is allowed 2 minutes of set-up time and 3 and 1/2 minutes to perform.
- Each group will be limited to 20 members on their roster in all categories.
- Each Single or Group act must fill out and return the Seniors Got Talent Information Sheet to the Senior Games Office by July 6, 2025. This form can be found under the registration tab on this website.
Shuffleboard
Sponsor: Lava Hot Springs Foundation
Event Coordinators: John Jones and Dot Thompson
Event: Singles, Double, Mixed Doubles
Schedule: Tuesday, July 15, 2025 at 9:00 am
Divisions: 5 year Age Brackets
Games Registration $30.00 plus an Event Fee: $4 per event
First Congregational Church | 309 N. Garfield (Use Back Entrance)
“¢ Age division of team is determined by the age of the youngest player
“¢ All shuffleboard matches will be ruled in accordance with official rules of the National Shuffleboard Association, Inc.
“¢ Players may use their own cues for competition play.
“¢ Equipment provided, Learn while you play.
Ң Singles and doubles matches will consist of eight (8) frames or 45 minutes,Ӭwhichever comes first. The winner(s) will be determined by the highest score atӬ the end of the match.
Ң A tournament will be held for each age bracket. (Best two out Ҭof three when only 2 players are registered. A round robin will be held for threeӬ players. If only one person or team is registered in an age group they must playӬ an exhibition match.
Object of the Game
The object of the game is simply to use the paddle to propel the weighted pucks into the scoring zone in order to win points.
The court has scoring triangles at either end beyond which is a further six feet for players to stand whilst playing towards the other end. The triangle is divided into point zones with 10 at the tip, nearest the players, then eight, then seven, the latter two with a central division creating a left and right area. At the base of the triangle is the “10 OFF” penalty zone.
Scoring
Players alternate “sending” the pucks with the aim of getting as many into the scoring zones as possible. Scores are counted only after all eight (four each) pucks have been shot and the puck must be wholly inside the scoring zone to register ““ those touching the line do not count.
It is legal to aim your own shots at a player’s puck with the goal of removing them from the scoring zone or even into the 10 OFF zone, for which a player receives a penalty of minus 10 points.
Winning the Game
The winner is the first to reach a pre-defined target, usually 75 points, or the player with the highest score after 10 complete rounds, whichever comes first. If both players or sides reach 75 on the same turn then the player with the highest score shall be the winner.
Rules of Shuffleboard
- The player to go first is decided by a coin toss and then the player who scored highest in the previous round goes first.
- Players shoot one puck at a time and take alternate goes.
- One smooth continuous forward motion must be used to shoot the puck and no “hook” shots are allowed.
- Player must wait until the preceding player’s biscuit is stationary before playing their shot.
- Play begins at alternating ends so you start at the end of the court at which the previous game finished.
Event Coordinator: Karen Homstad and Pocatello Valley Swim Team
Event: Backstroke, Breaststroke, Butterfly, Freestyle, Individual Medley, Elementary Back, Sidestroke
Schedule: Monday July 14 – Wednesday July 16, 2025; 1:00 pm to 3:00 pm
See “Event Schedules”
Divisions: 5 year Age Brackets
Games Registration $30.00 plus an Event Fee: $4 per event
Warm Up: 12:30pm
MONDAY; July 14
25 yd Butterfly
100 yd Breaststroke
50 yd Backstroke
200 yd Butterfly
1650 yd Freestyle
TUESDAY; July 15
200 yd IM
25 yd Sidestroke
50 yd Breaststroke
100 yd Butterfly
50 yd Ele. Back
100 yd Backstroke
25 yd Backstroke
200 yd Breaststroke
50 yd Freestyle
800 yd Freestyle
WEDNESDAY; July 16
200 yd Freestyle
25 yd Ele. Back
100 yd IM
25 yd Freestyle
100 yd Freestyle
50 yd Butterfly
25 yd Breaststroke
50 yd Sidestroke
200 yd Backstroke
500 yd Freestyle
Student Recreation Center Reed Gym Pool | 1291 Martin Luther King Way
SWIMMING
FORMAT
- All swimming events will be timed finals.
- Pool is indoor with 6 lanes 25 yards.
SPORT RULES
- This meet will be conducted in accordance with United States Masters Swimming rules, except as modified herein. For a copy of these rules, please write or call:
United States Masters Swimming, Inc.
655 North Tamiami Trail
Sarasota, FL 34236
(941) 256-8767 or (800) 550-7946
www.usms.org
- The major points of the rules include:
- Starts: The forward start may be taken from the starting blocks, the pool deck or a push from the wall. The backstroke start is taken from the wall. A false start will result in disqualification.
- Turns: The breaststroke and butterfly turns must be done with both hands touching the wall simultaneously. The backstroke and freestyle events require some part of the body to touch the wall.
- Backstroke: There are no rules pertaining to arm or leg movements. The swimmer is allowed to turn over on his/her stomach during the turn prior to touching the wall.
- Breaststroke: The appropriate stroke is required.
- Butterfly: The appropriate stroke is required. The whip kick or the dolphin kick may be used exclusively or interchangeably while doing the butterfly.
- Freestyle: Swimmers must touch the wall at each turn and at the finish. Any stroke may be used, and swimmers may switch strokes whenever they wish, except that in an individual medley event, freestyle means any stroke other than butterfly, breaststroke, or backstroke.
- Finish: Breaststroke and Butterfly FINISH must be done with both hands.
- General: Any swimmer who uses improper methods in order to obtain an advantage over his/her competition will be disqualified from that event
Table Tennis
Sponsor: Idaho Central Credit Union
Event Coordinator: Brent Sturman and Dan Kell
Events: Singles, Doubles, Mixed Doubles
Schedule: Wednesday, July 16, 2026 at 5:00 pm
Parking: Park in any location after 4 pm. Before 4:00 pm, if you park in the lot directly in front of Reed Gym or the Reserved Lot across the street, you may receive a parking ticket
Division: 5-year Age Brackets
Games Registration $30.00 plus an Event Fee: $4 per event
Student Recreation Center (inside Reed Gym) Room 278 | 1291 Martin Luther King Jr Way, Pocatello
DEFINITIONS
- A rally is the period during which the ball is in play.
- The ball is in play from the last moment at which it is stationary on the palm of the free hand before being intentionally projected in service until the rally is decided as a let or a point.
- A let is a rally of which the result is not scored.
- A point is a rally of which the result is scored.
- The server is the player due to strike the ball first in a rally.
- The receiver is the player due to strike the ball second in a rally.
- The end white line of the table shall be regarded as extending indefinitely in both directions.
THE SERVICE
- Service shall start with the ball resting freely in an open palm. (not tossed by the fingers)
- The ball must be visible at all times from the start of service until it is hit. The ball shall be above the level of the playing surface and behind the server’s end line.
- The server shall toss the ball near vertically upwards, without imparting spin, so that it rises at least 6 inches after leaving the palm of the free hand and then falls without touching anything before being hit.
- As the ball is falling the server shall hit the ball so that it touches first his or her court and then touches directly the receiver’s court; in doubles, the ball shall touch successively the right half court of server and receiver.
https://www.youtube.com/watch?v=s9ELscafqVs
THE RETURN
- The ball, having been served or returned, shall be struck so that it touches the opponent’s court, either directly or after touching the net assembly.
THE ORDER OF PLAY
- Singles: In singles, the server shall first make a service, the receiver shall then make a return and thereafter server and receiver alternately shall each make a return.
- Doubles: In doubles the server shall first make a service, the receiver shall then make a return, the partner of the server shall then make a return, the partner of the receiver shall then make a return and thereafter each player in turn in that sequence shall make a return.
- Double exception: In doubles, when at least one player of a pair is in a wheelchair due to a physical disability, the server shall first make a service, the receiver shall then make a return but thereafter either player of the disabled pair may make returns. However, no part of a player’s wheelchair nor a foot of a standing player of this pair shall protrude beyond the imaginary extension of the centre line of the table. If it does, the umpire shall award the point to the opposing pair.
A LET
- The rally shall be a let: (Service replayed)
- if the ball touches the net assembly.
- if the service is delivered when the receiving player or pair is not ready, provided that neither the receiver nor his or her partner attempts to strike the ball.
- if failure to make a service or a return is due to a disturbance outside the control of the player.
A POINT
- Unless the rally is a let, a player shall score a point
- if an opponent fails to make a correct service.
- if an opponent fails to make a correct return.
- if, after he or she has made a service or a return, the ball touches anything other than the net assembly before being struck by an opponent.
- if the ball passes over his or her court or beyond his or her end line without touching his or her court, after being struck by an opponent.
- if the ball, after being struck by an opponent, passes through the net or between the net and the net post or between the net and playing surface.
- if an opponent obstructs the ball.
- if an opponent deliberately strikes the ball twice in succession.
- if an opponent strikes the ball with a side of the racket.
- if an opponent, or anything an opponent wears or carries, moves the playing surface;
- if an opponent, or anything an opponent wears or carries, touches the net assembly;
- if an opponent’s free hand touches the playing surface;
- if a doubles opponent strikes the ball out of the sequence established by the first server and first receiver;
- as provided under the expedite system
A GAME
- A game shall be won by the player or pair first scoring 11 points unless both players or pairs score 10 points, when the game shall be won by the first player or pair subsequently gaining a lead of 2 points.
A MATCH
- A match shall consist of the best 2 out of 3 games.
THE ORDER OF SERVING, RECEIVING AND ENDS
- The right to choose the initial order of serving, receiving and ends shall be decided by lot and the winner may choose to serve or to receive first or to start at a particular end.
- When one player or pair has chosen to serve or to receive first or to start at a particular end, the other player or pair shall have the other choice.
- After each 2 points have been scored the receiving player or pair shall become the serving player or pair and so on until the end of the game, unless both players or pairs score 10 points or the expedite system is in operation, when the sequences of serving and receiving shall be the same but each player shall serve for only 1 point in turn.
- In each game of a doubles match, the pair having the right to serve first shall choose which of them will do so and in the first game of a match the receiving pair shall decide which of them will receive first; in subsequent games of the match, the first server having been chosen, the first receiver shall be the player who served to him or her in the preceding game.
- In doubles, at each change of service the previous receiver shall become the server and the partner of the previous server shall become the receiver.
- The player or pair serving first in a game shall receive first in the next game of the match and in the last possible game of a doubles match the pair due to receive next shall change their order of receiving when first one pair scores 5 points.
- The player or pair starting at one end in a game shall start at the other end in the next game of the match and in the last possible game of a match the players or pairs shall change ends when first one player or pair scores 5 points.
OUT OF ORDER OF SERVING, RECEIVING OR ENDS
- If a player serves or receives out of turn, play shall be interrupted by the umpire as soon as the error is discovered and shall resume with those players serving and receiving who should be server and receiver respectively at the score that has been reached, according to the sequence established at the beginning of the match and, in doubles, to the order of serving chosen by the pair having the right to serve first in the game during which the error is discovered.
- If the players have not changed ends when they should have done so, play shall be interrupted by the umpire as soon as the error is discovered and shall resume with the players at the ends at which they should be at the score that has been reached, according to the sequence established at the beginning of the match.
- In any circumstances, all points scored before the discovery of an error shall be reckoned.
Tennis
Sponsor: Quail Ridge Assisted Living
Event Coordinator: Jane Gibson and Jinny Boozer
Events: Singles, Doubles, Mixed Doubles
Schedule:
- Singles, Friday, July 18, 2025 at 8:00 am
- Doubles and Mixed Doubles Saturday, July 19, 2025 at 8:00 am
Division: 5-year Age Brackets
Games Registration $30.00 plus an Event Fee: $4 per event
Juniper Hills Country Club | 6600 Bannock Hwy, Pocatello
Tennis
Age division of team is determined by the age of the youngest player
“¢ All tennis matches will be conducted in accordance with U.S. Tennis Association Rules.
“¢ Depending on the number of entries received, some draws may be combined.
- Sufficient matches will be held to determine 1st, 2nd, and 3rd place awards
- Tie-breakers as 3rd sets will be used. A third set (if needed) will be a 10 point tie break – first to 10, must win by 2 points.
- Partners cannot be substituted mid-tournament.
- Matches will not be rescheduled to accommodate participants’ schedules in other sports.
Rules of Tennis
- The game starts with a coin toss. The winner of the coin toss chooses either service or side.
- The server must then serve each point from alternative sides on the base line. At no point must the server’s feet move in front of the baseline on the court prior to hitting their serve.
- If the server fails to get their first serve in they may take advantage of a second serve. If they again fail to get their second serve in then a double fault will be called and the point lost.
- If the server clips the net but the ball goes in the service area still then let is called and they get to take that serve again without penalty. If the ball hits the net and fails to go in the service area then a fault is called and they lose that serve.
- The receiver may stand where they wish upon receipt of the serve. If the ball is struck without the serve bouncing then the server will receive the point.
- Once a serve has been made the amount of shots between the players can be unlimited. The point is won by hitting the ball so the opponent fails to return it in the scoring areas.
- Points are awarded in scores of 15, 30 and 40. 15 represent 1 point, 30 = 2 and 40 = 3. You need 4 points to win a game. If a game lands on 40-40 it’s known as deuce. From deuce a player needs to win 2 consecutive points to win the game. After winning one point from deuce they player is on advantage. If the player wins the next point they win the game, if they lose it goes back to deuce.
- To win the set a player must win 6 games by 2 or more. If a tie break is needed, the first person to 7 by 2 points wins.
- If a player touches the net, distracts his opponent or impedes in anyway then they automatically lose the point.
- The ball can hit any part of the line for the point to be called in, outside the line and the ball is out.
- A player loses a point if they fail to return the ball in either the correct areas on the court, hits the net and doesn’t go into opponent’s area or fails to return the ball before it bounces twice in their half.
Winning the Game
To win the match you must win a certain amount of sets. All players will play the best of 3 sets. The tournament director has the prerogative to utilize pro sets instead of full sets to speed play or accommodate weather issues.
Track & Field
Sponsor: Area V Agency on Aging
Event Coordinator: John Banks
Track Events:
50M, 100M, 200M, Dash
400M, 800M, 1500M Run
400M, 1500M Race Walk
800M Estimated Walk (Give the timer your estimated time. The one closest to their estimated time wins. No watches allowed.)
4x100M Relay (Social: Random teams picked onsite.)
Field Events: Discus, Shot Put, Javelin, Hammer Throw, High Jump, Pole Vault, Long Jump, Standing Long Jump, Triple Jump, Football Throw, Softball Throw
Schedule: Monday, July 14, & Tuesday, July 15 2025, 9:00 am to 1:00 pm
See “Event Schedules”
Divisions: 5-year Age Brackets
Games Registration $30.00 plus an Event Fee: $4 per event
Events are at Hawthorne Junior High l except for Hammer Throw at Bartz Field
- Monday July 14
9:00am 1500M Race Walk and Long Jump
9:30 am 200M Dash
9:45am 800M Est. Walk and Triple Jump
10:15am 400M Run
10:45am Discus
11:15am 1500 M Run
11:45am Javelin
12:30pm Pole Vault - Tuesday July 15
9:00am 100M Dash and Standing Long Jump
9:30 am 400M Race Walk
10:00am 50M Dash and Shot Put
10:30am 800M Run
11:00am 4 x 100M Relay and Softball Throw
11:45am Football Throw
12:15pm High Jump - 12:45pm Hammer Throw (ISU Bartz Field)
Hawthorne Middle School | 1025 W Eldridge Dr. Pocatello
Bartz Field is on Bartz Drive Idaho State University
Track & Field
50-, 100-, 200-, 400-, 800-, 1500 ““ Meter, 4X100 Meter Relay; Discus, Hammer Throw; High Jump; javelin; Long Jump; Triple Jump; Pole Vault; Shot Put; Softball Throw; Football Throw.
- All participants must be registered by the deadline. No walk-up entries will be accepted the day of the meet.
- This meet will be conducted in accordance with USA Track & Field rules. For a copy of these rules, please write or call USA Track & Field, 132 E Washington St, Suite 800, Indianapolis, IN 46204. 317-261-0500, usatf.org.
- For Track events, the number of heats will be determined based on the number of entries. The 1500-meter will be a timed final event.
- There will be no qualifying round for the Field events ““ all will be a final.
- Shoes must comply with USATF rule 143.
- Starting black will be allowed ““ not provided by Southeast Idaho Senior Games, (SEISG).
- SEISG will provide certified implements for all events and age groups. In addition, athletes shall be permitted to use their own implements provided they have sufficient marking to determine by the meet director if the implement meets the certified weight standard.
- The following are the weights of various implements to be used for each gender and age division:
Age Division | Discus | Hammer | Javelin | Shotput |
M 50-54 | 1.5kg | 6kg | 700g | 6kg |
M 55-59 | 1.5kg | 6kg | 700g | 6kg |
M 60-64 | 1.0kg | 5kg | 600g | 5kg |
M 65-69 | 1.0kg | 5kg | 600g | 5kg |
M 70-74 | 1.0kg | 4kg | 500g | 4kg |
M 75-79 | 1.0kg | 4kg | 500g | 4kg |
M 80+ | 1.0kg | 3kg | 400g | 3kg |
W 50-54 | 1.0kg | 3kg | 500g | 3kg |
W 55-59 | 1.0kg | 3kg | 500g | 3kg |
W 60-74 | 1.0kg | 3kg | 400g | 3kg |
W 75+ | .75kg | 2kg | 400g | 2kg |
Trap Shooting
Sponsor: Farm Bureau
Event Coordinator: Jackie Morris and Brian Morris
Event: Singles, Handicapped (50 Targets/Event)
No shells will be available at the event.
Schedule: Saturday July 12, 2025 10:00 am
Divisions: 5-year Age Brackets
Games Registration $30.00 plus an Event Fee: $4 per event
Target Fee: $15.00 for 50 targets / per event / per person
“All shoot offs will be miss and out.”
Pocatello Trap Club, 1950 Boeing Ave
Southeast Idaho Senior Games
Trap Shooting Rules
ATA Rules apply
- Pre-registration is strongly encouraged. Same day registration permitted.
- This is a non-registered shoot open to all athletes.
- There will be a minimum of 3 shooters per division.
- Participants will be required to attend a safety briefing prior to the event.
- Eye and ear protection is required for all participants.
- Shoot offs will follow the competition, as required.
- A maximum of 5 shooters per squad will be allowed.
- Ammunition must comply with PITA rules. 7 1/2 shot size or smaller.
- 12 gauge or smaller guns may be used.
CONTESTANT
- A contestant may hold their gun in any position, pointed toward the trap house, when it is their turn to shoot. They shall not, in any manner, interfere with the preceding shooter by raising their gun to point or otherwise attract attention until it is their turn to shoot.
- A contestant shall not load their gun until they are at the firing point, facing the trap. In single target shooting they shall place only 1 shell in their gun and must remove it or the empty shell before retiring from the firing point or moving from one station to another. The referee or the management may disqualify a contestant for violation of this rule.
- Contestants shall carry their gun open at all times while on the trap grounds.
- Gun actions must be opened at all times except when on the firing point or when in the gun rack.
SQUADS
- For safety reasons there shall be no more than 2 yards difference between adjacent shooters within a squad shooting handicap events, and no more than a total difference of 3 yards in a squad. The highest whole yardage assignment shall be used for all squading and competition purposes. This rule shall also apply to handicap shoot offs. If the shoot off involves shooters with handicap yardage variation of more than 3 yards, they shall be assigned separate squads.
SINGLES AND HANDICAP TARGET RULES
- The squad leader may ask to see no more than 2 free targets before the squad commences firing for record on each sub-event or trap. In cases where the trap can be determined to be throwing illegal targets, additional free targets may be called for. After there has been a disruption of the squad during a sub-event or when 1 illegal target, or 1 broken target, or 1 no target is thrown the contestant affected by the disruption may ask to see a legal target.
NO TARGET
It is no target and the referee shall allow another target respectively:
- When a contestant shoots out of turn.
- When 2 contestants, or when a contestant and a non contestant shoot at the same target.
- When a broken target is thrown, regardless of whether the shooter shoots at the target or not, it is declared “no target”.
FAILURE TO FIRE
- A contestant will be allowed two failures to fire per sub-event. Examples include: Flinches, broken gun, unloaded gun, indented primer, dud shell when the wad remains in the barrel, malfunctions of any kind, etc. The scorer will indicate an “F” in the box on the score sheet for each failure to fire and another target will be allowed.
SAFETY
- All guns used by contestants must be equipped, fitted and utilized so as not to eject empty shells in a manner that substantially disturbs or interferes with other contestants. All persons including competitors, referee/scorers, and trap personnel must wear appropriate eye and hearing protection while on the trap field. Failure to comply may result in disqualification.
- While not prohibited, the practice of resting the muzzle of a shotgun on a shooter’s toe is ill-advised and is discouraged.
- All persons including competitors, referee/scorers, and trap personnel must wear appropriate eye and hearing protection while on the trap field. Failure to comply may result in disqualification.
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